porkman, neutral male redguardian Priest ------.- |......| |.f@.$.| .......| |......| |..{...| --#----- [Porkman the Aspirant] St6 Dx5 Co7 In6 Wi12 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1010 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: discount action Ring identification only worked 4 times out of 33 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 128 Monsters only dropped their musable items with 73% chance Wand drop chance was reduced to 65% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 64% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 93% Tool drop chance was reduced to 35% Food drop chance was reduced to 82% Monster death drops spawned with only 95% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 793) The following skill became untrainable after a while: techniques (turn 48275) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 66369) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65000 Monster spawn increase reached its maximum at turn 288703 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2602860 The monster class that cannot be genocided was xorn The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: shkop (freq bonus 3) The monster species that spawned more often: reprise thrower congenitally collard (freq bonus 3) The monster species that spawned more often: sergeant (freq bonus 36) The monster species that spawned more often: polymerization indulgently racketier (freq bonus 12) The monster species that spawned more often: Nellie Bly (freq bonus 3) The monster species that spawned more often: encyclopedia weirdie (freq bonus 28) The monster species that spawned more often: endanger trafficker (freq bonus 4) The monster species that spawned more often: steam-powered shotgun sentry (freq bonus 12) The monster species that spawned more often: tele eye (freq bonus 6) The monster species that spawned more often: spider monkey (freq bonus 14) The monster species that spawned more often: plasma wort (freq bonus 36) The monster species that spawned more often: wedgie (freq bonus 8) The monster species that spawned more often: white jelly (freq bonus 4) The monster species that spawned more often: purposing rationalizer (freq bonus 6) The monster species that spawned more often: plasma growth (freq bonus 16) The monster species that spawned more often: tar mushroom (freq bonus 12) The monster species that spawned more often: magic-colored force fungus (freq bonus 9) The monster species that spawned more often: orange devil (freq bonus 5) The monster species that spawned more often: weredisenchanter (freq bonus 2) The monster species that spawned more often: Pustulence (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 3) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster species that never randomly spawned: hewed painful The monster species that never randomly spawned: terchet growth The monster species that never randomly spawned: Pondrewanon The monster species that never randomly spawned: petro force fungus The monster species that never randomly spawned: speculation seducive The monster species that never randomly spawned: fetishist dystrophy The monster species that never randomly spawned: sea fod The monster species that never randomly spawned: Madeleine The monster species that never randomly spawned: syndical cincturing lippy The monster species that never randomly spawned: bandit The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 62) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 43) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 18) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 8) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 22) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 2) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 5) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 63) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 2) Trap randomization happened for 1 in 620 traps Next attribute increase check would have come at turn 736 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Athena, Hermes and Poseidon Your deity was Hermes The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (518) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of random enchantment (LIELAIS KEIZARS IR LAUNUMS) scroll of healing (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) scroll of mana (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of phase door (CURSED PLUS3 DOUBLE BREXIT) scroll of standard id (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of cure (RODNEYS TOWER AND OTHER SATANCHOPS TRASHED THE MORE PROMPTS) * scroll of extra healing (CHE NON SONO IO) * scroll of greater mana restoration (WAKTU UNTUK MATI) Spellbooks spellbook of healing (old) spellbook of resist sleep (gloaming) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.