porkman, neutral male redguardian Priest ------------ +........... |.......kkd| .........@.| ------------ [Porkman the Aspirant] St10 Dx11 Co11 In9 Wi6 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1440 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: poison resistance You could not have this property intrinsically: sleep resistance Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 91 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 74% Wand drop chance was reduced to 94% Weapon drop chance was reduced to 59% Tool drop chance was reduced to 74% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: techniques (turn 137) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 986) The following skill became untrainable after a while: martial arts (turn 21838) The following skill couldn't be trained before a certain turn number is reached: sling (turn 38412) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26024 Monster spawn increase reached its maximum at turn 170390 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1114500 The monster class that cannot be genocided was elemental The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: mage eater (freq bonus 3) The monster species that spawned more often: magnetic warp patch (freq bonus 7) The monster species that spawned more often: petty mountain nymph (freq bonus 2) The monster species that spawned more often: giant brown toad (freq bonus 12) The monster species that spawned more often: giant owl (freq bonus 6) The monster species that spawned more often: purine zambezi skirmish quito consultation (freq bonus 6) The monster species that spawned more often: bright violet force patch (freq bonus 6) The monster species that spawned more often: mari-ja (freq bonus 8) The monster species that spawned more often: lesser mimic (freq bonus 12) The monster species that spawned more often: malady fancy (freq bonus 60) The monster species that spawned more often: mumbling cloud (freq bonus 48) The monster species that spawned more often: formality gourde (freq bonus 3) The monster species that spawned more often: porter terchet fungus (freq bonus 15) The monster species that spawned more often: carnivorous ape (freq bonus 14) The monster species that spawned more often: replanting coexisting (freq bonus 9) The monster species that spawned more often: haircutting formation (freq bonus 3) The monster species that spawned more often: Michaela (freq bonus 48) The monster species that spawned more often: dwarf whiplady (freq bonus 9) The monster species that spawned more often: giant uranium dragonfly (freq bonus 12) The monster species that spawned more often: crookedest armoury (freq bonus 10) The monster trait that was more common: monsters that squawk (freq bonus 3) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 5) The monster trait that was more common: monsters that eat metal (freq bonus 3) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 12) The monster species that never randomly spawned: undead swarm permamimic The monster species that never randomly spawned: celestial turret The monster species that never randomly spawned: Alida's colorful sneaker The monster species that never randomly spawned: cash-stealing teacher The monster species that never randomly spawned: gnolloid The monster species that never randomly spawned: dragonair The monster species that never randomly spawned: swasi guy The monster species that never randomly spawned: botulism collegian The monster species that never randomly spawned: supernova routeway The monster species that never randomly spawned: nuke tester The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 3) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 4) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 41) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 27) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 116) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 2) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 5) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 92) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 33) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: evil variant stone (gray) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 3) Trap randomization happened for 1 in 333 traps Next attribute increase check would have come at turn 600 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sickopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Holiness The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (397) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (LA VIVME) scroll of mana (LIVING SALT SHAKER) scroll of phase door (THE RAPE OF THE CATHLETTE) scroll of standard id (LARGEST DIVING JUMP) scroll of cure (BLAZE THE 420 WEED CAT) * scroll of extra healing (XYZZY) * scroll of greater mana restoration (CORONATION CULMINATION) Spellbooks spellbook of healing (flaming) spellbook of wizard lock (right-handed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (26 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.