porkman, neutral male redguardian Priest -------- |......| |.@....| ...f...| |......| |......| -----+-- [Porkman the Aspirant] St9 Dx5 Co8 In6 Wi15 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1210 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: free action You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 53 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 6 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 82% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 53% Weapon drop chance was reduced to 90% Food drop chance was reduced to 99% Monster death drops spawned with only 96% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: implants (turn 61) The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 1305) The following skill became untrainable after a while: enchantment spells (turn 35374) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 64165) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42977 Monster spawn increase reached its maximum at turn 144700 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1024296 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: mummy (freq bonus 6) The monster species that spawned more often: +4 ad cutoff (freq bonus 33) The monster species that spawned more often: dark sailor (freq bonus 24) The monster species that spawned more often: duck warrior (freq bonus 16) The monster species that spawned more often: Great Mother (freq bonus 8) The monster species that spawned more often: mensurative forfeitable (freq bonus 21) The monster species that spawned more often: misguided acoustical (freq bonus 60) The monster species that spawned more often: heat vortex (freq bonus 21) The monster species that spawned more often: bugbear chieftain (freq bonus 24) The monster species that spawned more often: spherical laser (freq bonus 16) The monster species that spawned more often: astrodome driftage (freq bonus 54) The monster species that spawned more often: shadow ogre (freq bonus 36) The monster species that spawned more often: crypt creep (freq bonus 18) The monster species that spawned more often: magic dragon (freq bonus 42) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 32) The monster species that spawned more often: cylon centurion (freq bonus 24) The monster species that spawned more often: red nightmare (freq bonus 20) The monster species that spawned more often: gray ooze (freq bonus 16) The monster species that spawned more often: seventieth char annulment (freq bonus 21) The monster species that spawned more often: reaper warp patch (freq bonus 11) The monster species that spawned more often: sand hunter (freq bonus 20) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 12) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 10) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster species that never randomly spawned: metal jelly The monster species that never randomly spawned: pale phalanx The monster species that never randomly spawned: epidote growth The monster species that never randomly spawned: mooncalf The monster species that never randomly spawned: adult draken The monster species that never randomly spawned: troglodyte henchman The monster species that never randomly spawned: incredible stat cheat beholder The monster species that never randomly spawned: sst star The monster species that never randomly spawned: wouwou aggressor The monster species that never randomly spawned: etherized nonsusceptibility The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 14) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 13) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 30) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 3) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 16) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 79) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 18) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: left inventory trap (freq bonus 4) Trap randomization happened for 1 in 10 traps Next attribute increase check would have come at turn 405 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ulfric Stormcloak, Delphine and General Tullius Your deity was Delphine The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (148) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of remove curse (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) scroll of healing (SLIGHTED BROCCOLI RESTORATION) scroll of mana (ABASH EM EXTENDED SOCIAL ANXIETY) scroll of phase door (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of standard id (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) scroll of cure (SNOWMAN WITHOUT SNOW) * scroll of extra healing (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) * scroll of greater mana restoration (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) Spellbooks spellbook of healing (colluded) spellbook of detect food (horrible) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.