porkman, neutral male redguardian Priest --------- |..d.\..| |..@....+ |...$...| |.......| -.------- [Porkman the Aspirant] St9 Dx10 Co11 In7 Wi17 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 325 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 93% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 61% Tool drop chance was reduced to 90% Food drop chance was reduced to 95% The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: elemental spells (turn 95) The following skill became untrainable if you tried to train it too early: flail (turn 154) The following skill became untrainable after a while: firearms (turn 58595) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 75768) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16941 Monster spawn increase reached its maximum at turn 109210 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 11216973 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: nemese (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 4) The monster species that spawned more often: dwarf on crack (freq bonus 5) The monster species that spawned more often: evil mage (freq bonus 6) The monster species that spawned more often: curiosity misemploy (freq bonus 24) The monster species that spawned more often: grunt-a-lot zombie (freq bonus 12) The monster species that spawned more often: pauperize pieceworker mossback (freq bonus 9) The monster species that spawned more often: Benge Barbarois (freq bonus 30) The monster species that spawned more often: reddish force patch (freq bonus 9) The monster species that spawned more often: bread-and butterfly (freq bonus 8) The monster species that spawned more often: vigilantly nonbeing tipple bottomed (freq bonus 12) The monster species that spawned more often: locker expansion (freq bonus 6) The monster species that spawned more often: Cthulhu (freq bonus 24) The monster species that spawned more often: algeria ophthalmologic (freq bonus 16) The monster species that spawned more often: Ludgera (freq bonus 18) The monster species that spawned more often: percenti opens a gate! (freq bonus 48) The monster species that spawned more often: mayday tossup fiend (freq bonus 21) The monster species that spawned more often: puncture valley (freq bonus 24) The monster species that spawned more often: gnome mystic (freq bonus 20) The monster species that spawned more often: gleaming draconian (freq bonus 24) The monster species that spawned more often: Infested Tulani (freq bonus 8) The monster species that spawned more often: Microsoft employee (freq bonus 7) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 6) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 12) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 6) The monster species that never randomly spawned: giant crayfish The monster species that never randomly spawned: bramble stalk The monster species that never randomly spawned: felid The monster species that never randomly spawned: doodling variational The monster species that never randomly spawned: glowing colony The monster species that never randomly spawned: swarm-soft lady The monster species that never randomly spawned: gnohar sephirah The monster species that never randomly spawned: Sophia's hugging boot The monster species that never randomly spawned: undead drunk The monster species that never randomly spawned: charcoal colony The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 22) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 12) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 17) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 26) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 23) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 175) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 13) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 17) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 9) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 100) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 11) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: teleportitis trap (freq bonus 6) Trap randomization happened for 1 in 982 traps Next attribute increase check would have come at turn 1057 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of China, USA and Global Liberation Army Your deity was USA The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (197) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of inventory id (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of healing (MAYBE LOVELY WHEN TOUCH) scroll of mana (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of phase door (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) scroll of standard id (JUBILEX IS MY BEST FRIEND) scroll of cure (KAPOW) * scroll of extra healing (SMIRITELNAYA RUBASHKA) * scroll of greater mana restoration (MONST DOT C AINT BIG ENOUGH) Spellbooks spellbook of healing (possessive) spellbook of knock (mistranslated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.