porkman, neutral male redguardian Priest ------ |..... ...f@| |....| |....| |....| |..$. ------ [Porkman the Aspirant] St9 Dx11 Co14 In5 Wi9 Ch5 PriRedMalNeu S1 Dlvl:1 $1 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1500 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 35% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 86% Armor drop chance was reduced to 79% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: lance (turn 54) The following skill became untrainable if you tried to train it too early: lightsaber (turn 36) The following skill became untrainable after a while: protection spells (turn 34290) The following skill couldn't be trained before a certain turn number is reached: riding (turn 50027) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19115 Monster spawn increase reached its maximum at turn 251340 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1146229 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: Elif (freq bonus 24) The monster species that spawned more often: tail gutter (freq bonus 18) The monster species that spawned more often: kabuki mono (freq bonus 12) The monster species that spawned more often: babelfish (freq bonus 4) The monster species that spawned more often: black mushroom patch (freq bonus 6) The monster species that spawned more often: evil patch idea implementator (freq bonus 12) The monster species that spawned more often: maud stalk (freq bonus 36) The monster species that spawned more often: silver dragonfly (freq bonus 2) The monster species that spawned more often: suppler tattletale autopsic gushy (freq bonus 12) The monster species that spawned more often: crunch crunch ghost (freq bonus 36) The monster species that spawned more often: slinger (freq bonus 5) The monster species that spawned more often: Geryon (freq bonus 18) The monster species that spawned more often: feminization representative (freq bonus 8) The monster species that spawned more often: clan outern (freq bonus 36) The monster species that spawned more often: bad lich (freq bonus 12) The monster species that spawned more often: white warp patch (freq bonus 18) The monster species that spawned more often: wallower scrimping (freq bonus 15) The monster species that spawned more often: training bulb (freq bonus 6) The monster species that spawned more often: taker wort (freq bonus 4) The monster species that spawned more often: huge grey bat (freq bonus 24) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 20) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 3) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 6) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 7) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster species that never randomly spawned: blood hook The monster species that never randomly spawned: cavewoman The monster species that never randomly spawned: baby mimic The monster species that never randomly spawned: pink naga The monster species that never randomly spawned: billhook sleepily The monster species that never randomly spawned: travail data The monster species that never randomly spawned: chaosar The monster species that never randomly spawned: eleven-headed hydra The monster species that never randomly spawned: Josefine's super-sweet velcro sneaker The monster species that never randomly spawned: RNG Sergeant The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 35) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 7) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 39) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 8) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 3) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 3) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 8) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 8) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 6) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 6) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 2) Trap randomization happened for 1 in 304 traps Next attribute increase check would have come at turn 1118 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selvetarm, Keptolo and Ghaunadaur Your deity was Keptolo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (377) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of identify (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) scroll of healing (LEG TATTOO) scroll of mana (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of phase door (DARYGKO IAU IAU) scroll of standard id (GNIK SISI VLE) scroll of cure (LETS FAIL AND ROLL) * scroll of extra healing (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) * scroll of greater mana restoration (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) Spellbooks spellbook of healing (amazing) spellbook of light (mysterious) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.