porkman, neutral male redguardian Priest ------ #.#..| #.f..| #@.# --+- [Porkman the Aspirant] St6 Dx3 Co12 In6 Wi15 Ch10 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC9 MC0 Mov12 Sn0 Xp1/0 Wt40/1260 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: fear factor You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 68% Wand drop chance was reduced to 60% Amulet drop chance was reduced to 94% Tool drop chance was reduced to 88% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: javelin (turn 34) The following skill became untrainable if you tried to train it too early: lance (turn 1131) The following skill became untrainable after a while: shuriken (turn 35375) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 62228) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45377 Monster spawn increase reached its maximum at turn 201416 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5436038 The monster class that cannot be genocided was dragon The monster class that was spawned more often: ogre (freq bonus 5) The monster species that spawned more often: clock mushroom (freq bonus 24) The monster species that spawned more often: sludge patch (freq bonus 40) The monster species that spawned more often: abetment sower (freq bonus 24) The monster species that spawned more often: heavy troopa (freq bonus 16) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 84) The monster species that spawned more often: nightly warp fungus (freq bonus 18) The monster species that spawned more often: myu (freq bonus 24) The monster species that spawned more often: gunner (freq bonus 27) The monster species that spawned more often: hare-man (freq bonus 10) The monster species that spawned more often: Miss Mud/Dirt (freq bonus 36) The monster species that spawned more often: +2 mm barricade (freq bonus 28) The monster species that spawned more often: drone patch (freq bonus 27) The monster species that spawned more often: undead jester (freq bonus 24) The monster species that spawned more often: scrawny cat (freq bonus 7) The monster species that spawned more often: hellwasp swarm (freq bonus 11) The monster species that spawned more often: fourk nymph (freq bonus 28) The monster species that spawned more often: weretroll (freq bonus 42) The monster species that spawned more often: fog cloud (freq bonus 54) The monster species that spawned more often: lullabying toledo knacker flier (freq bonus 18) The monster species that spawned more often: null warp patch (freq bonus 21) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 8) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 12) The monster trait that was more common: monsters that mumble (freq bonus 3) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 6) The monster species that never randomly spawned: demagnetize pogroming credence The monster species that never randomly spawned: expert dark wall The monster species that never randomly spawned: Nu*QQ? The monster species that never randomly spawned: cheese warp fungus The monster species that never randomly spawned: shitty spore The monster species that never randomly spawned: fractal eye The monster species that never randomly spawned: magic dragon The monster species that never randomly spawned: little greek girl The monster species that never randomly spawned: electric rat The monster species that never randomly spawned: floret weave The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 38) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 6) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 5) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 6) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 18) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 18) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 19) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 9) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 94) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this trap was always invisible: movemork trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 2) Trap randomization happened for 1 in 180 traps Next attribute increase check would have come at turn 751 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having an increased fear factor (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1105) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of mass murder (SEVER OPEROFOR) scroll of healing (TEAMPEAK) scroll of mana (OIL YOU ASSHOLE) scroll of phase door (ITS ALL MINE) scroll of standard id (NIIN VOIMME TOIMIA) scroll of cure (NOTHINGOFFPULL) * scroll of extra healing (GENIE STUNT IS MORE POWER) * scroll of greater mana restoration (SAVE SOME POWER AFTER BEATTACK) Spellbooks spellbook of healing (glittering) spellbook of resist sleep (molded) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.