porkman, neutral male redguardian Priest ------------------ |...........@....# ...$.........d......... ------+----------------- [Porkman the Aspirant] St7 Dx11 Co10 In8 Wi13 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1230 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: drain resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 37% chance Scroll drop chance was reduced to 96% Amulet drop chance was reduced to 60% Implant drop chance was reduced to 92% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 99% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: saber (turn 38) The following skill became untrainable if you tried to train it too early: flail (turn 198) The following skill became untrainable after a while: divination spells (turn 33861) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 41842) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32367 Monster spawn increase reached its maximum at turn 379347 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2835642 The monster class that cannot be genocided was troll The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: somatotypology havocking (freq bonus 3) The monster species that spawned more often: tortoise (freq bonus 5) The monster species that spawned more often: evil priest (freq bonus 8) The monster species that spawned more often: cockcrow jibingly (freq bonus 60) The monster species that spawned more often: gengar (freq bonus 16) The monster species that spawned more often: enzyme nonrecurring (freq bonus 18) The monster species that spawned more often: strive snowplowed (freq bonus 96) The monster species that spawned more often: freemen municipally (freq bonus 6) The monster species that spawned more often: red jack (freq bonus 48) The monster species that spawned more often: dying domesticity (freq bonus 15) The monster species that spawned more often: glassing penstock (freq bonus 24) The monster species that spawned more often: cave tiger (freq bonus 12) The monster species that spawned more often: circumnavigation deductibility voyageur mitigative (freq bonus 12) The monster species that spawned more often: Minion of Quetzalcoatl (freq bonus 4) The monster species that spawned more often: xerp (freq bonus 16) The monster species that spawned more often: blue warp patch (freq bonus 6) The monster species that spawned more often: recognizable afire overindulge (freq bonus 6) The monster species that spawned more often: reptilian unsuppressed stenchier (freq bonus 16) The monster species that spawned more often: conducive entrust (freq bonus 72) The monster species that spawned more often: jamaica parenthood (freq bonus 8) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 12) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster species that never randomly spawned: tyrant of hell The monster species that never randomly spawned: Katia's leather boot The monster species that never randomly spawned: crappy wort The monster species that never randomly spawned: slime bag The monster species that never randomly spawned: dwarf ruler The monster species that never randomly spawned: undead mushroom The monster species that never randomly spawned: reddish spore The monster species that never randomly spawned: aerily billie The monster species that never randomly spawned: ill warp patch The monster species that never randomly spawned: morlock The monster class that more likely to generate with musable stuff: apelike creature The RNG hath decreed that this item was never generated: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 29) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 291) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 10) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 10) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 46) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 9) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 9) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 95) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 4) Trap randomization happened for 1 in 397 traps Next attribute increase check would have come at turn 466 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Hirohiko Araki The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (81) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of light (PEW PEW BITCHES) scroll of healing (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) scroll of mana (DEVNULL TRIBUTE TOURNAMENT) scroll of phase door (R U READY) scroll of standard id (VIK LADY) scroll of cure (BUTANG ZOOMBOINGY ZOLIZEAL) * scroll of extra healing (O WO WHATS THIS) * scroll of greater mana restoration (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) Spellbooks spellbook of healing (horrible) spellbook of knock (khaki) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.