porkman, neutral male redguardian Priest ----------- |.......@f| |.........| ..........| |.......... |.........| ----------- [Porkman the Aspirant] St7 Dx10 Co13 In9 Wi13 Ch10 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1390 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 72% chance Ring drop chance was reduced to 74% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 81% Tool drop chance was reduced to 85% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: hammer (turn 31) The following skill became untrainable if you tried to train it too early: high heels (turn 1161) The following skill became untrainable after a while: paddle (turn 17789) The following skill couldn't be trained before a certain turn number is reached: flail (turn 72629) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34725 Monster spawn increase reached its maximum at turn 86273 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 8664292 The monster class that cannot be genocided was blob The monster class that was spawned more often: piece of food (freq bonus 3) The monster color that was spawned more often: red (freq bonus 4) The monster species that spawned more often: portuguese clandestine (freq bonus 10) The monster species that spawned more often: immobile warp fungus (freq bonus 16) The monster species that spawned more often: stalking ogre (freq bonus 18) The monster species that spawned more often: subabbot wolverine (freq bonus 15) The monster species that spawned more often: horsea (freq bonus 24) The monster species that spawned more often: misnomer packet (freq bonus 15) The monster species that spawned more often: brown warp patch (freq bonus 21) The monster species that spawned more often: wood wight (freq bonus 48) The monster species that spawned more often: great unclean one (freq bonus 10) The monster species that spawned more often: medievalist cucurbit (freq bonus 30) The monster species that spawned more often: mob orc (freq bonus 48) The monster species that spawned more often: water moccasin (freq bonus 10) The monster species that spawned more often: geriatrician toxicologically (freq bonus 24) The monster species that spawned more often: whirlwind girl (freq bonus 42) The monster species that spawned more often: sierran nulled (freq bonus 16) The monster species that spawned more often: repinning examination (freq bonus 24) The monster species that spawned more often: flax woman (freq bonus 42) The monster species that spawned more often: quantum colony (freq bonus 10) The monster species that spawned more often: overrun chicken (freq bonus 16) The monster species that spawned more often: dwarf queen (freq bonus 12) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 3) The monster trait that was more common: monsters with shock resistance (freq bonus 3) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 8) The monster species that never randomly spawned: clobbering attender barium The monster species that never randomly spawned: perpetuated auctioning The monster species that never randomly spawned: psychic fungus The monster species that never randomly spawned: Crone Lily The monster species that never randomly spawned: finickier hooked radioactively The monster species that never randomly spawned: juggernaut The monster species that never randomly spawned: illegalized turbocharger The monster species that never randomly spawned: silver beetle The monster species that never randomly spawned: hc model The monster species that never randomly spawned: canna rennet The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: quaversal stone (gray) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 18) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 6) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 229) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 41) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 2) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 13) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 4) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 28) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this trap was always invisible: left inventory trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 3) Trap randomization happened for 1 in 822 traps Next attribute increase check would have come at turn 730 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ka'Omsh, Ne'Ftrr and Vagrak Your deity was Ne'Ftrr The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (127) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of enchant armor (VAGUE POLITICAL COMMENTARY) scroll of healing (ANTVAULT DOORVAULT RATVAULT) scroll of mana (THERE ARE MORE BUGS) scroll of phase door (MAKE ENEMY BAD THEN SNORING NEXT) scroll of standard id (EUTOW) scroll of cure (RAN NEVERTHELESS SO WELL) * scroll of extra healing (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) * scroll of greater mana restoration (NOUS DEVONS GAGNER NOTRE RACE) Spellbooks spellbook of healing (unidentified) spellbook of sleep (trembling) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.