porkman, neutral male redguardian Priest ----- |..$| |..`| |@.|| |f... --|-- [Porkman the Aspirant] St10 Dx10 Co11 In11 Wi16 Ch6 PriRedMalNeu S2 Dlvl:1 $2 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1460 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 75% chance Wand drop chance was reduced to 97% Potion drop chance was reduced to 73% Armor drop chance was reduced to 83% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: matter spells (turn 7) The following skill became untrainable if you tried to train it too early: high heels (turn 132) The following skill became untrainable after a while: devices (turn 31222) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 10331) Heavy curses were more common by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27575 Monster spawn increase reached its maximum at turn 101474 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2849259 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: abyss penetrator (freq bonus 56) The monster species that spawned more often: frozen tiger cub (freq bonus 16) The monster species that spawned more often: master black dragon (freq bonus 8) The monster species that spawned more often: linage exercisable porgy (freq bonus 3) The monster species that spawned more often: noggin wrinkle (freq bonus 32) The monster species that spawned more often: tribble (freq bonus 12) The monster species that spawned more often: midway overpopulate (freq bonus 18) The monster species that spawned more often: smilerena (freq bonus 36) The monster species that spawned more often: ministrant hot (freq bonus 12) The monster species that spawned more often: stealer permamimic (freq bonus 60) The monster species that spawned more often: Ina's leather pump (freq bonus 16) The monster species that spawned more often: turbojet splendider (freq bonus 6) The monster species that spawned more often: ceti eel (freq bonus 8) The monster species that spawned more often: alliterating occurrence (freq bonus 9) The monster species that spawned more often: purple pudding (freq bonus 24) The monster species that spawned more often: Humanoid Angel (freq bonus 4) The monster species that spawned more often: prick fungus (freq bonus 10) The monster species that spawned more often: undead shapeshifter (freq bonus 30) The monster species that spawned more often: corpse shredder (freq bonus 12) The monster species that spawned more often: Dispater (freq bonus 24) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster species that never randomly spawned: shitty fungus The monster species that never randomly spawned: Professor Moriarty The monster species that never randomly spawned: unbended rencounter The monster species that never randomly spawned: fata morgana The monster species that never randomly spawned: rain cloud dragon The monster species that never randomly spawned: white dragon bat The monster species that never randomly spawned: autocade lipper omnium The monster species that never randomly spawned: female girl The monster species that never randomly spawned: threshold wort The monster species that never randomly spawned: dingo The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: elm-et (cold-blooded helmet) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 31) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 15) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 38) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 9) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 48) The RNG hath decreed that this item was always generated cursed: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this trap was always invisible: superthing from level 55 The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 5) Trap randomization happened for 1 in 49 traps Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Spock, Your mom and the universe Your deity was Your mom The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (329) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of charging (TUFFA YUF) scroll of healing (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) scroll of mana (GO FEK YOURSELF) scroll of phase door (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of standard id (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of cure (SUS QUO SUM) * scroll of extra healing (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) * scroll of greater mana restoration (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) Spellbooks spellbook of healing (hungry) spellbook of detect food (colorful) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.