porkman, neutral male redguardian Priest --.---- |.....| |.....+ |...@.| +.d..f| ------- [Porkman the Aspirant] St7 Dx9 Co10 In6 Wi18 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1210 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 218 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 56% Weapon drop chance was reduced to 90% Concealing monsters were spawned underneath items 75% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 46) The following skill became untrainable if you tried to train it too early: protection spells (turn 1271) The following skill became untrainable after a while: morning star (turn 4716) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 14149) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 138305 Monster spawn increase reached its maximum at turn 422885 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6763040 The monster class that cannot be genocided was blob The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: Nonerotic Irina (freq bonus 8) The monster species that spawned more often: arctic avenger (freq bonus 21) The monster species that spawned more often: mammon iceberg cleated (freq bonus 8) The monster species that spawned more often: statesmanship expertise (freq bonus 24) The monster species that spawned more often: plush bear golem (freq bonus 16) The monster species that spawned more often: covetous Uruk-hai (freq bonus 4) The monster species that spawned more often: pumicer etiology (freq bonus 6) The monster species that spawned more often: carthaginian teacher (freq bonus 12) The monster species that spawned more often: lukus sephirah (freq bonus 12) The monster species that spawned more often: night-drake (freq bonus 7) The monster species that spawned more often: fawnier pie prudery (freq bonus 12) The monster species that spawned more often: small troll (freq bonus 24) The monster species that spawned more often: thankful deprived washcloth (freq bonus 20) The monster species that spawned more often: runoff warp patch (freq bonus 9) The monster species that spawned more often: dwarf lord stonebreaker (freq bonus 12) The monster species that spawned more often: biddy infirmed (freq bonus 10) The monster species that spawned more often: define defuze (freq bonus 40) The monster species that spawned more often: midhulk (freq bonus 12) The monster species that spawned more often: thriae (freq bonus 21) The monster species that spawned more often: annubite (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 8) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 3) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 12) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 6) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster species that never randomly spawned: jelly belly The monster species that never randomly spawned: pale soul The monster species that never randomly spawned: inertia stalk The monster species that never randomly spawned: tombstone single The monster species that never randomly spawned: banishing jiminy The monster species that never randomly spawned: midwest convert The monster species that never randomly spawned: Angel The monster species that never randomly spawned: darkwood elder The monster species that never randomly spawned: unknown mimic The monster species that never randomly spawned: kimono girl The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 46) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 4) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 17) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 20) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 35) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 16) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 7) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 59) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 15) Trap randomization happened for 1 in 706 traps Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having confusion resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Fibrinogen The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (359) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of scare monster (KESALAN PATHARAN) scroll of healing (PERFORATORUP AS SKY) scroll of mana (IL NEMICO E STATO VENDUTO) scroll of phase door (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of standard id (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of cure (MAPIRO MAHAMA DIROMAT) * scroll of extra healing (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) * scroll of greater mana restoration (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) Spellbooks spellbook of healing (illuminated) spellbook of resist sleep (uninscribed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (32 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.