porkman, neutral male redguardian Priest --- ------ |.. `....| |......{.+ |\.....@f| |$.b.....+ ---------- [Porkman the Aspirant] St7 Dx7 Co10 In5 Wi7 Ch6 PriRedMalNeu S1 Dlvl:1 $1 HP28(28) Pw19(19) AC8 MC0 Mov12 Sn0 Xp1/0 Wt24/1000 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: acid resistance You could not have this property intrinsically: corrosivity Ring identification only worked 4 times out of 36 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 20 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 21 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 28% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 88% Implant drop chance was reduced to 93% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 97% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: implants (turn 5) The following skill became untrainable if you tried to train it too early: searching (turn 10878) The following skill became untrainable after a while: knife (turn 20279) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 44471) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27717 Monster spawn increase reached its maximum at turn 113442 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 8378112 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: rodent (freq bonus 1) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: Johanetta (freq bonus 12) The monster species that spawned more often: lightning monster (freq bonus 6) The monster species that spawned more often: astral deva (freq bonus 20) The monster species that spawned more often: short-faced bear (freq bonus 6) The monster species that spawned more often: Paimon (freq bonus 6) The monster species that spawned more often: anthemed bocci (freq bonus 8) The monster species that spawned more often: ferrous boomer (freq bonus 6) The monster species that spawned more often: cowlick overconfident (freq bonus 32) The monster species that spawned more often: cold fusion elemental (freq bonus 8) The monster species that spawned more often: searched murderer (freq bonus 4) The monster species that spawned more often: flank player (freq bonus 9) The monster species that spawned more often: V (freq bonus 5) The monster species that spawned more often: The high-heel loving asian girl her sexy wedge sandal (freq bonus 4) The monster species that spawned more often: animated synthetic sandal (freq bonus 6) The monster species that spawned more often: small healing mimic (freq bonus 24) The monster species that spawned more often: alarm beam (freq bonus 18) The monster species that spawned more often: amender thinner instinctively (freq bonus 12) The monster species that spawned more often: inertia drake (freq bonus 16) The monster species that spawned more often: chaos rulechanger (freq bonus 16) The monster species that spawned more often: waler capitalistic (freq bonus 8) The monster trait that was more common: monsters that are mindless (freq bonus 8) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster species that never randomly spawned: edgy experiencing The monster species that never randomly spawned: super elemental The monster species that never randomly spawned: holyday migrated The monster species that never randomly spawned: sanity beam The monster species that never randomly spawned: crosstown disentangled The monster species that never randomly spawned: skeleton human The monster species that never randomly spawned: sadistic prostitute The monster species that never randomly spawned: spear turret The monster species that never randomly spawned: screaming spirit The monster species that never randomly spawned: warty fungus The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 36) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 18) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 20) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 3) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 5) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 4) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 11) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 2) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 42) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 9) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this trap was always invisible: curseuse trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 1) Trap randomization happened for 1 in 526 traps Trap difficulty was increased by 33 Next attribute increase check would have come at turn 2042 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sickopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Raiden The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (435) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of charging (RAMBA ZAMBA) scroll of healing (YIK MECH SHEGOTH) scroll of mana (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of phase door (SILLY LITTLE NYMPHS) scroll of standard id (HAS README) scroll of cure (ULTRASLOWASS) * scroll of extra healing (ELF DONT CANNT) * scroll of greater mana restoration (BUFF DEDEDE) Spellbooks spellbook of healing (natural) spellbook of wizard lock (emanating) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.