porkman, neutral male redguardian Priest -------- |......| |@.....| .f.....+ -------- [Porkman the Aspirant] St9 Dx6 Co6 In6 Wi9 Ch8 PriRedMalNeu S2 Dlvl:1 $2 HP28(28) Pw18(18) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1110 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. 2 gold pieces. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 114 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 24% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 94% Tool drop chance was reduced to 98% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: sexy flats (turn 25) The following skill became untrainable if you tried to train it too early: morning star (turn 2001) The following skill became untrainable after a while: enchantment spells (turn 41737) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 51753) Heavy curses were more common by 22% Prime curses were more common by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48899 Monster spawn increase reached its maximum at turn 110283 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 618570 The monster class that cannot be genocided was troll The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: dire boar (freq bonus 16) The monster species that spawned more often: chem grue (freq bonus 36) The monster species that spawned more often: security bot (freq bonus 6) The monster species that spawned more often: suction cont (freq bonus 10) The monster species that spawned more often: sillymondaine (freq bonus 4) The monster species that spawned more often: giant penguin (freq bonus 12) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 10) The monster species that spawned more often: squeezer nymph (freq bonus 15) The monster species that spawned more often: agitable sept (freq bonus 6) The monster species that spawned more often: death field eel (freq bonus 8) The monster species that spawned more often: drain ghost (freq bonus 16) The monster species that spawned more often: plasma mold (freq bonus 6) The monster species that spawned more often: undead shapeshifter (freq bonus 4) The monster species that spawned more often: disfigured one (freq bonus 4) The monster species that spawned more often: wisdom naga (freq bonus 18) The monster species that spawned more often: abilene blench (freq bonus 4) The monster species that spawned more often: gray missingno (freq bonus 9) The monster species that spawned more often: coyote (freq bonus 18) The monster species that spawned more often: foocubus (freq bonus 36) The monster species that spawned more often: black warp patch (freq bonus 16) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 3) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster species that never randomly spawned: reinvestment leaking The monster species that never randomly spawned: werepenetrator The monster species that never randomly spawned: efreet The monster species that never randomly spawned: cemetery disabling The monster species that never randomly spawned: Chaugnar Faugn, Horror from the Hills The monster species that never randomly spawned: chloroform smasher The monster species that never randomly spawned: paralysis elemental The monster species that never randomly spawned: goatherd pompano The monster species that never randomly spawned: gawkiest chlorophyll pompadour reclassify sunning The monster species that never randomly spawned: emigrated fasciae unregenerate The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 50) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 13) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 37) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 19) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 8) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 10) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 5) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 23) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 7) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 3) Trap randomization happened for 1 in 115 traps Trap difficulty was increased by 91 Next attribute increase check would have come at turn 976 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Black, Big Bear and Faster-Than-All-Others Your deity was Big Bear The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (520) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of destroy armor (YOU MAEAEAEAEAEN EY) scroll of healing (SMUTT RIOT ZINEFAG) scroll of mana (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) scroll of phase door (ONE RESULT IS MORE POWER) scroll of standard id (ABOR EFECTOR) scroll of cure (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) * scroll of extra healing (SKYB) * scroll of greater mana restoration (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) Spellbooks spellbook of healing (pregnant) spellbook of force bolt (credited) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.