porkman, neutral male redguardian Priest ----------- .........| |.........| +.........| |....$....| -.f.......| |.@...r...| --.-------- [Porkman the Aspirant] St10 Dx9 Co8 In8 Wi16 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1280 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: wallwalking You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 46 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 3 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 66% Implant drop chance was reduced to 91% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 3) The following skill became untrainable if you tried to train it too early: short sword (turn 160) The following skill became untrainable after a while: bare-handed combat (turn 50947) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 58840) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50886 Monster spawn increase reached its maximum at turn 172549 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 617736 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: master ghost (freq bonus 48) The monster species that spawned more often: freezer nymph (freq bonus 15) The monster species that spawned more often: yellowie (freq bonus 24) The monster species that spawned more often: weird growth (freq bonus 48) The monster species that spawned more often: reddish patch (freq bonus 20) The monster species that spawned more often: hell orc (freq bonus 20) The monster species that spawned more often: insufficiently materializing expurgation (freq bonus 10) The monster species that spawned more often: chaos shapechanger (freq bonus 10) The monster species that spawned more often: manifolding cosignatory (freq bonus 7) The monster species that spawned more often: little bird (freq bonus 21) The monster species that spawned more often: animated beautiful sandal (freq bonus 16) The monster species that spawned more often: ruby wraith (freq bonus 32) The monster species that spawned more often: Lena's erotic lady shoe (freq bonus 36) The monster species that spawned more often: aggressive kudzu (freq bonus 32) The monster species that spawned more often: goddam dwarfed (freq bonus 15) The monster species that spawned more often: effeminate draconian (freq bonus 18) The monster species that spawned more often: overpayment attesting (freq bonus 10) The monster species that spawned more often: energy enacting (freq bonus 8) The monster species that spawned more often: starlight moated (freq bonus 4) The monster species that spawned more often: lashor centipede (freq bonus 10) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 7) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 1) The monster species that never randomly spawned: dwarven wizard The monster species that never randomly spawned: misappropriating enshrinement odyssey drilling grippy The monster species that never randomly spawned: territorialize anticonvulsant The monster species that never randomly spawned: RNG lich The monster species that never randomly spawned: brown faerie The monster species that never randomly spawned: roaring fishtaur The monster species that never randomly spawned: sea horse The monster species that never randomly spawned: swarm quasit The monster species that never randomly spawned: voracious bee The monster species that never randomly spawned: invulnerable golem The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: cut nutrition stone (gray) The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: force stone (gray) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 17) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 133) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 10) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 17) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 33) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 15) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 16) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 3) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 13) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 4) Trap randomization happened for 1 in 897 traps Next attribute increase check would have come at turn 2462 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Vhaeraun The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (239) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 22% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of identify (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of healing (MANYFOLD ANNOY) scroll of mana (BEST OF GERMAN GUTMENSCH) scroll of phase door (PARALLAX PROBLEM) scroll of standard id (TSCHAEAUWIEAUW) scroll of cure (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) * scroll of extra healing (ELF EXPLODE WHEN FALL) * scroll of greater mana restoration (SCREW THE CRAMPING WRITING HAND) Spellbooks spellbook of healing (irritating) spellbook of detect monsters (torn) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.