porkman, neutral male redguardian Priest -------------- |............ |...........d| |...........@| -------------- [Porkman the Aspirant] St7 Dx11 Co10 In11 Wi16 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1260 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: polymorph control You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 33 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 65% Wand drop chance was reduced to 85% Potion drop chance was reduced to 70% Armor drop chance was reduced to 76% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 78% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: martial arts (turn 146) The following skill became untrainable if you tried to train it too early: trident (turn 270) The following skill became untrainable after a while: enchantment spells (turn 45408) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 13646) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39230 Monster spawn increase reached its maximum at turn 206397 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1127992 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: rockery late (freq bonus 12) The monster species that spawned more often: unbridledly conditioned afghan (freq bonus 4) The monster species that spawned more often: nausorn (freq bonus 9) The monster species that spawned more often: auditor hi intimately clubfoot (freq bonus 8) The monster species that spawned more often: acid mage (freq bonus 4) The monster species that spawned more often: leprechaun warmage (freq bonus 42) The monster species that spawned more often: blue dragon (freq bonus 9) The monster species that spawned more often: obviating telegraphically (freq bonus 36) The monster species that spawned more often: bronzing rinded (freq bonus 3) The monster species that spawned more often: platinum mold (freq bonus 4) The monster species that spawned more often: giant silver frog (freq bonus 6) The monster species that spawned more often: foul mimic (freq bonus 15) The monster species that spawned more often: warped fallen (freq bonus 72) The monster species that spawned more often: electric grue (freq bonus 3) The monster species that spawned more often: techno ray (freq bonus 28) The monster species that spawned more often: jackal (freq bonus 6) The monster species that spawned more often: presently taper (freq bonus 16) The monster species that spawned more often: spectre (freq bonus 16) The monster species that spawned more often: boring dragon (freq bonus 4) The monster species that spawned more often: dark spore (freq bonus 4) The monster trait that was more common: monsters whose attacks burn you (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 6) The monster species that never randomly spawned: grey icky thing The monster species that never randomly spawned: petty snow king The monster species that never randomly spawned: battle-bat The monster species that never randomly spawned: chuckling beam The monster species that never randomly spawned: wind warp fungus The monster species that never randomly spawned: groper The monster species that never randomly spawned: flinger lineup The monster species that never randomly spawned: mississippi furzy The monster species that never randomly spawned: soak immersion winterization The monster species that never randomly spawned: petro centipede The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 17) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 28) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 15) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 16) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 8) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 18) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this trap was always invisible: skillcap trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 1) Trap randomization happened for 1 in 422 traps Next attribute increase check would have come at turn 355 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Misty The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (215) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of charging (ABAJ) scroll of healing (MOVE RISED SLOW) scroll of mana (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) scroll of phase door (IAIA IAKOUBIAI IO ERBETH) scroll of standard id (RAIN FALL FROM SKY) scroll of cure (SCROLL LABELS ARE PART OF SLEXQDB) * scroll of extra healing (VIK LADY) * scroll of greater mana restoration (TUOE DISNI) Spellbooks spellbook of healing (fallen) spellbook of resist sleep (spotted) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.