porkman, neutral male redguardian Priest ------ |....| +..f.| |...@+ ------ [Porkman the Aspirant] St10 Dx6 Co7 In6 Wi15 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1210 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: poison resistance You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 38 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 99% chance Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 92% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: form VI (Niman) The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: body spells (turn 2) The following skill became untrainable if you tried to train it too early: divination spells (turn 3276) The following skill became untrainable after a while: bare-handed combat (turn 54251) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 39673) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 111280 Monster spawn increase reached its maximum at turn 222556 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 413184 The monster class that cannot be genocided was centaur The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: honed radian (freq bonus 16) The monster species that spawned more often: faker (freq bonus 144) The monster species that spawned more often: cylon command centurion (freq bonus 12) The monster species that spawned more often: litten pryingly (freq bonus 16) The monster species that spawned more often: petty jungle hunter (freq bonus 8) The monster species that spawned more often: kagero cuttie (freq bonus 28) The monster species that spawned more often: unpack tenterhook boarish geomagnetic (freq bonus 9) The monster species that spawned more often: party spore (freq bonus 8) The monster species that spawned more often: defacto plack (freq bonus 12) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 14) The monster species that spawned more often: orange bulb (freq bonus 30) The monster species that spawned more often: omnipotence handfast (freq bonus 8) The monster species that spawned more often: Pete (freq bonus 9) The monster species that spawned more often: clear mewlip (freq bonus 16) The monster species that spawned more often: brown mold (freq bonus 8) The monster species that spawned more often: bobbing bigamy (freq bonus 12) The monster species that spawned more often: vampire bunny (freq bonus 72) The monster species that spawned more often: old thewer (freq bonus 24) The monster species that spawned more often: Sadachiyo, the sexually ambiguous Ninja (freq bonus 24) The monster species that spawned more often: gay mate (freq bonus 9) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster species that never randomly spawned: undertaker The monster species that never randomly spawned: volt turret The monster species that never randomly spawned: fierce battlehorse The monster species that never randomly spawned: feudist anointment The monster species that never randomly spawned: sylveon The monster species that never randomly spawned: charizard The monster species that never randomly spawned: sludge vortex The monster species that never randomly spawned: rodmen applicative The monster species that never randomly spawned: headier intercept The monster species that never randomly spawned: begetting forasmuch reforested domesticity washing The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 39) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 197) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 54) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 8) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 8) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 6) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: rang call stone (gray) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this trap was always invisible: polymorphitis trap The RNG hath decreed that this trap was generated more often: farting web (freq bonus 1) Trap randomization happened for 1 in 323 traps Next attribute increase check would have come at turn 1026 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Utu, Kossuth and Garyx Your deity was Kossuth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (817) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of lava (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) scroll of healing (WIZZY LABOR CO) scroll of mana (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of phase door (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of standard id (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) scroll of cure (IK WIL JE SNIPER GEWEER MET MUNITIE) * scroll of extra healing (MORE IS MORE) * scroll of greater mana restoration (CHTO VY KHOTITE DOSTICH) Spellbooks spellbook of healing (big) spellbook of detect monsters (posh) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.