porkman, neutral male redguardian Priest -- - -.--- |......@.| |.......f| |.$......| -------|-- [Porkman the Aspirant] St5 Dx7 Co7 In5 Wi11 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/950 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 97% Tool drop chance was reduced to 81% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: riding (turn 16) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 143) The following skill became untrainable after a while: petkeeping (turn 70086) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 49156) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27547 Monster spawn increase reached its maximum at turn 96929 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 266739 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: wraith (freq bonus 8) The monster species that spawned more often: old novice ghost (freq bonus 15) The monster species that spawned more often: great fever elemental (freq bonus 10) The monster species that spawned more often: pusher fly (freq bonus 13) The monster species that spawned more often: blue-red mold (freq bonus 36) The monster species that spawned more often: Apollyon (freq bonus 54) The monster species that spawned more often: gigant anteater (freq bonus 33) The monster species that spawned more often: stitched abomination (freq bonus 22) The monster species that spawned more often: legion devil captain (freq bonus 20) The monster species that spawned more often: uneatable brolly (freq bonus 39) The monster species that spawned more often: knapsack kangaroo (freq bonus 60) The monster species that spawned more often: compensatory pellagra headwaiter (freq bonus 18) The monster species that spawned more often: blue worm mass (freq bonus 40) The monster species that spawned more often: Ancient Brain (freq bonus 14) The monster species that spawned more often: unstrung unpinned (freq bonus 28) The monster species that spawned more often: harpy (freq bonus 28) The monster species that spawned more often: otyugh (freq bonus 28) The monster species that spawned more often: black baboon (freq bonus 36) The monster species that spawned more often: blue hulk (freq bonus 27) The monster species that spawned more often: stone warp patch (freq bonus 20) The monster species that spawned more often: sanity light (freq bonus 24) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 6) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 5) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 6) The monster trait that was more common: monsters that like to mimic objects (freq bonus 3) The monster species that never randomly spawned: glare growth The monster species that never randomly spawned: sererrog The monster species that never randomly spawned: overpayment attesting The monster species that never randomly spawned: +1 sl wall The monster species that never randomly spawned: Nazgul The monster species that never randomly spawned: rabid rabbit The monster species that never randomly spawned: lactobacilli regretting The monster species that never randomly spawned: polychrome ray The monster species that never randomly spawned: large pile of porter coins The monster species that never randomly spawned: full armor gargoyle The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 15) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 6) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 18) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 16) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 9) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 11) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 2) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 77) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 4) Trap randomization happened for 1 in 407 traps Next attribute increase check would have come at turn 1156 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having freezopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Smith The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (579) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of tele level (IHTFP) scroll of healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of mana (ENSSICIBZ EDUDO) scroll of phase door (I THINK THE WAND BALANCE PATCH SUXXORZ) scroll of standard id (SLEX NOW WITH TRANSVESTITE ROLE) scroll of cure (SNOWMAN WITHOUT SNOW) * scroll of extra healing (DEBT) * scroll of greater mana restoration (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) Spellbooks spellbook of healing (fleecy-colored) spellbook of wizard lock (leveled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.