porkman, neutral male redguardian Priest ---------- |......... .........| |.......d- |......@.| ---------- [Porkman the Aspirant] St9 Dx8 Co16 In4 Wi15 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1590 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 33 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 98% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 89% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 12% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 183) The following skill became untrainable if you tried to train it too early: implants (turn 252) The following skill became untrainable after a while: hammer (turn 23465) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 74046) Heavy curses were more common by 46% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51195 Monster spawn increase reached its maximum at turn 133468 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3119250 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: foul permamimic (freq bonus 3) The monster species that spawned more often: hup sheeting (freq bonus 6) The monster species that spawned more often: nausea growth (freq bonus 4) The monster species that spawned more often: real smoke hound (freq bonus 6) The monster species that spawned more often: fire golem (freq bonus 6) The monster species that spawned more often: greater mummy (freq bonus 2) The monster species that spawned more often: cannon golem (freq bonus 2) The monster species that spawned more often: cohering exaggerative invulnerably vestry (freq bonus 4) The monster species that spawned more often: unreal patch (freq bonus 12) The monster species that spawned more often: mistook befriend (freq bonus 4) The monster species that spawned more often: giant tree frog (freq bonus 6) The monster species that spawned more often: soldier (freq bonus 3) The monster species that spawned more often: glowing spore (freq bonus 2) The monster species that spawned more often: feminization representative (freq bonus 6) The monster species that spawned more often: Paimon (freq bonus 6) The monster species that spawned more often: sandlotter reifying (freq bonus 4) The monster species that spawned more often: loli (freq bonus 9) The monster species that spawned more often: solid growth (freq bonus 12) The monster species that spawned more often: cron daemon (freq bonus 9) The monster species that spawned more often: tapped decal gaffer (freq bonus 8) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 8) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster species that never randomly spawned: arithmetician bridesmaid borage filmic spoilsman The monster species that never randomly spawned: vicious mushroom The monster species that never randomly spawned: pompeii needful telltale pompon rove overenthusiastically policy reckon The monster species that never randomly spawned: guard turret The monster species that never randomly spawned: roller xorn The monster species that never randomly spawned: peacemaker The monster species that never randomly spawned: slime spore The monster species that never randomly spawned: flounderingly prepossessed The monster species that never randomly spawned: aureolin warp fungus The monster species that never randomly spawned: ivysaur The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: rememberance stone (gray) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 57) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 24) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 5) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 9) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 4) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 67) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 7) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 4) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 14) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 26) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 27) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: unequipping trap (freq bonus 26) Trap randomization happened for 1 in 166 traps Next attribute increase check would have come at turn 868 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Helios The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (232) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of healing (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN) scroll of mana (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of phase door (LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM) scroll of standard id (NUMB ENEMY BY LICKING CIRCLE) scroll of cure (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) * scroll of extra healing (MORAL RISE WHEN BURN) * scroll of greater mana restoration (0000000000 65535 F) Spellbooks spellbook of healing (monospace) spellbook of knock (vaporized) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (53 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.