porkman, neutral male redguardian Priest ---.- |.#.| |..#| .d@.| |.p#| |...| ----- [Porkman the Aspirant] St5 Dx7 Co11 In8 Wi7 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: double attacks You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 214 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 75% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 57% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 99% Food drop chance was reduced to 97% Monster death drops spawned with only 80% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: martial arts (turn 132) The following skill became untrainable if you tried to train it too early: missile weapons (turn 12046) The following skill became untrainable after a while: body spells (turn 17880) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 42880) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52255 Monster spawn increase reached its maximum at turn 285415 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 620160 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: Tillmann (freq bonus 10) The monster species that spawned more often: revolutionist epiphany (freq bonus 3) The monster species that spawned more often: rum drinker (freq bonus 4) The monster species that spawned more often: broken star (freq bonus 10) The monster species that spawned more often: baby tatzelworm (freq bonus 30) The monster species that spawned more often: The bastard brother of Shy Laura (freq bonus 99) The monster species that spawned more often: stupid nickname inventor (freq bonus 24) The monster species that spawned more often: deranged shaman (freq bonus 36) The monster species that spawned more often: eye of chaos (freq bonus 60) The monster species that spawned more often: Mareike (freq bonus 7) The monster species that spawned more often: Hannah's combat boot (freq bonus 20) The monster species that spawned more often: who (freq bonus 20) The monster species that spawned more often: magic book permamimic (freq bonus 16) The monster species that spawned more often: rotted potato in someone's microwave (freq bonus 12) The monster species that spawned more often: blue force fungus (freq bonus 24) The monster species that spawned more often: Michaela (freq bonus 15) The monster species that spawned more often: majestical prechill (freq bonus 48) The monster species that spawned more often: Seyll Auzkovyn (freq bonus 16) The monster species that spawned more often: nolor rat (freq bonus 9) The monster species that spawned more often: dim wort (freq bonus 5) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 5) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster species that never randomly spawned: murder knight The monster species that never randomly spawned: bateau abscising awning nondescript The monster species that never randomly spawned: topmodel The monster species that never randomly spawned: black warp fungus The monster species that never randomly spawned: aquatic hound The monster species that never randomly spawned: novel warp patch The monster species that never randomly spawned: Eve The monster species that never randomly spawned: midwest convert The monster species that never randomly spawned: health trove The monster species that never randomly spawned: squirrel of Mirkwood The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 60) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 13) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 8) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 2) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 2) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 64) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 40) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 25) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this trap was always invisible: beamer The RNG hath decreed that this trap was generated more often: antisearch trap (freq bonus 4) Trap randomization happened for 1 in 350 traps Next attribute increase check would have come at turn 131 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having quad attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Biron, Tieg and the Mist Your deity was Tieg The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (240) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of scare monster (GIMMIE ALL THE SPELLS) scroll of healing (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of mana (DEADLY BONES FILE) scroll of phase door (SWAGLAB) scroll of standard id (JUYED AWK YACC) scroll of cure (ELF CHANGE FORME BY STUNT) * scroll of extra healing (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) * scroll of greater mana restoration (MUQIN BENDAN XI WO DE JIBA) Spellbooks spellbook of healing (salient) spellbook of resist poison (flaming) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.