porkman, neutral male redguardian Priest ------- # |.@f... |.....| |....$| +...--- |...| |...| ----- [Porkman the Aspirant] St8 Dx8 Co17 In3 Wi14 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1580 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: half physical damage You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 45 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 53% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 92% Concealing monsters were spawned underneath items 41% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 9) The following skill became untrainable if you tried to train it too early: broadsword (turn 646) The following skill became untrainable after a while: martial arts (turn 37157) The following skill couldn't be trained before a certain turn number is reached: trident (turn 21446) Items were more likely to be generated cursed by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54664 Monster spawn increase reached its maximum at turn 129405 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2324740 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: apprentice spore lichen (freq bonus 54) The monster species that spawned more often: squeaking girl (freq bonus 12) The monster species that spawned more often: versify humored (freq bonus 36) The monster species that spawned more often: disarm bawling (freq bonus 15) The monster species that spawned more often: powergas turret (freq bonus 10) The monster species that spawned more often: katchenant (freq bonus 30) The monster species that spawned more often: pile of very angry coins (freq bonus 30) The monster species that spawned more often: cyan fungus (freq bonus 20) The monster species that spawned more often: ministering shuddering forecasted (freq bonus 10) The monster species that spawned more often: abnormal Olog-hai (freq bonus 36) The monster species that spawned more often: yellow nightmare (freq bonus 8) The monster species that spawned more often: forest bear (freq bonus 36) The monster species that spawned more often: werejackal (freq bonus 15) The monster species that spawned more often: colony lichen (freq bonus 24) The monster species that spawned more often: elder water elemental (freq bonus 11) The monster species that spawned more often: irresistible force fungus (freq bonus 24) The monster species that spawned more often: force swamp kobold (freq bonus 5) The monster species that spawned more often: gnomonic folia tread jonah mammee (freq bonus 10) The monster species that spawned more often: +3 gmm barrier (freq bonus 20) The monster species that spawned more often: petro patch (freq bonus 18) The monster trait that was more common: monsters with a thick skin (freq bonus 8) The monster trait that was more common: monsters whose attacks calm you (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 8) The monster trait that was more common: unique monsters (freq bonus 3) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 20) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster species that never randomly spawned: samba opaquely The monster species that never randomly spawned: ape The monster species that never randomly spawned: hafter papa The monster species that never randomly spawned: watchman of Ambarannon The monster species that never randomly spawned: lithely allegement The monster species that never randomly spawned: teacherage baldest The monster species that never randomly spawned: storm of unmagic The monster species that never randomly spawned: colluded force patch The monster species that never randomly spawned: grumlin The monster species that never randomly spawned: pack cat The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 44) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 7) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 22) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 17) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 4) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 7) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 11) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 5) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: anti training stone (gray) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 16) Trap randomization happened for 1 in 241 traps Next attribute increase check would have come at turn 817 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Atum, Kamui and Coatlique Your deity was Kamui The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (392) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of create monster (LETS FAIL AND ROLL) scroll of healing (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of mana (ANTVAULT DOORVAULT RATVAULT) scroll of phase door (ITE TI KE NI A TE TI KANNAA) scroll of standard id (CHOP CAN BREAKED THE BARRIER) scroll of cure (ISTRACOTCSAS) * scroll of extra healing (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) * scroll of greater mana restoration (SILLY LITTLE NYMPHS) Spellbooks spellbook of healing (lunar) spellbook of knock (nonexistant) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.