porkman, neutral male redguardian Priest ----.-- |.|...| |.....| |@....| |f....| |.....| |.....| ------- [Porkman the Aspirant] St10 Dx10 Co7 In9 Wi10 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1240 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 37 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 169 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 93% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 92% Armor drop chance was reduced to 82% Food drop chance was reduced to 82% Monster death drops spawned with only 90% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: pick-axe (turn 4) The following skill became untrainable if you tried to train it too early: divination spells (turn 3268) The following skill became untrainable after a while: two-handed weapons (turn 18195) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 36635) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35620 Monster spawn increase reached its maximum at turn 153550 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 520920 The monster class that cannot be genocided was vampire The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: dim force patch (freq bonus 6) The monster species that spawned more often: colocate seemlier (freq bonus 16) The monster species that spawned more often: gamma metroid (freq bonus 8) The monster species that spawned more often: inspiriting fertilizable washbasin (freq bonus 3) The monster species that spawned more often: techno patch (freq bonus 30) The monster species that spawned more often: shibold (freq bonus 8) The monster species that spawned more often: great silver dragon (freq bonus 48) The monster species that spawned more often: scourge of the unknown god (freq bonus 10) The monster species that spawned more often: evil mind flayer (freq bonus 20) The monster species that spawned more often: byzantine lady (freq bonus 30) The monster species that spawned more often: rebilling cobby dacha (freq bonus 40) The monster species that spawned more often: martian (freq bonus 3) The monster species that spawned more often: solid mold (freq bonus 16) The monster species that spawned more often: inexcusability capitulary (freq bonus 18) The monster species that spawned more often: nondescript mushroom (freq bonus 20) The monster species that spawned more often: Mister Head (freq bonus 14) The monster species that spawned more often: elf zombie (freq bonus 24) The monster species that spawned more often: frolicker aviation (freq bonus 18) The monster species that spawned more often: undead acid mage (freq bonus 36) The monster species that spawned more often: schizophrenic (freq bonus 12) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 10) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 6) The monster species that never randomly spawned: deep ettin The monster species that never randomly spawned: orgic saccharification The monster species that never randomly spawned: devil-bat The monster species that never randomly spawned: frontal instruction grandpa The monster species that never randomly spawned: pulse star The monster species that never randomly spawned: racily ringer The monster species that never randomly spawned: matrix gal The monster species that never randomly spawned: octarine stalk The monster species that never randomly spawned: aberration flayer The monster species that never randomly spawned: imperial cobra The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 28) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 8) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 4) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 15) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 119) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 4) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 8) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 13) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 6) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 94) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 1) Trap randomization happened for 1 in 436 traps Trap difficulty was increased by 41 Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilneval, Luthic and Gruumsh Your deity was Luthic The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (239) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of taming (KSIAZKA DZWONEK I SWIECA) scroll of healing (XOR OTA) scroll of mana (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) scroll of phase door (MANYFOLD ANNOY) scroll of standard id (CHRISTINE FEMININE) scroll of cure (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) * scroll of extra healing (BYE BITCH) * scroll of greater mana restoration (FINGER OF DEATH SELFZAP) Spellbooks spellbook of healing (garbage) spellbook of resist poison (heartwarming) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.