porkman, neutral male redguardian Priest ---------- .........| |......d.| ........@| ------ --- [Porkman the Aspirant] St13 Dx9 Co14 In5 Wi12 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1700 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 137 Monsters only dropped their equipment with 88% chance Ring drop chance was reduced to 93% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 69% Tool drop chance was reduced to 73% Food drop chance was reduced to 84% Monster death drops spawned with only 74% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: protection spells (turn 30) The following skill became untrainable if you tried to train it too early: chaos spells (turn 864) The following skill became untrainable after a while: scimitar (turn 18521) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 19364) Sticky curses were more common by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47842 Monster spawn increase reached its maximum at turn 83414 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2053980 The monster class that cannot be genocided was grue The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: bloodgill (freq bonus 6) The monster species that spawned more often: crypt thing (freq bonus 8) The monster species that spawned more often: +4 nl cutoff (freq bonus 12) The monster species that spawned more often: abnormal growth (freq bonus 16) The monster species that spawned more often: deleterious bug (freq bonus 8) The monster species that spawned more often: flying stone giant (freq bonus 24) The monster species that spawned more often: stronger gnome warrior (freq bonus 18) The monster species that spawned more often: great wyrm of law (freq bonus 16) The monster species that spawned more often: unrelieved riffler maligned cerebrum (freq bonus 40) The monster species that spawned more often: cutterfish (freq bonus 16) The monster species that spawned more often: dementor master (freq bonus 3) The monster species that spawned more often: dim warp fungus (freq bonus 16) The monster species that spawned more often: odorous girl (freq bonus 6) The monster species that spawned more often: difficult elephant (freq bonus 24) The monster species that spawned more often: jedibane grue (freq bonus 24) The monster species that spawned more often: violent vortices (freq bonus 20) The monster species that spawned more often: orange ego jelly (freq bonus 15) The monster species that spawned more often: weird mold (freq bonus 4) The monster species that spawned more often: cyan missingno (freq bonus 30) The monster species that spawned more often: sucker (freq bonus 12) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 3) The monster trait that was more common: monsters from the Evil Variant (freq bonus 8) The monster species that never randomly spawned: sensei newt The monster species that never randomly spawned: san gnome The monster species that never randomly spawned: frost bird The monster species that never randomly spawned: Angel The monster species that never randomly spawned: Jonas The monster species that never randomly spawned: ooze dragon The monster species that never randomly spawned: soul killer The monster species that never randomly spawned: undead poison mage The monster species that never randomly spawned: killer apple The monster species that never randomly spawned: inutile sharpened The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: life saving stone (gray) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 25) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 5) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 6) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 19) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 19) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 13) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 3) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 5) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 11) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 46) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 2) Trap randomization happened for 1 in 638 traps Next attribute increase check would have come at turn 2269 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having burnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Carl CJ Johnson The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (563) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of enchant armor (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of healing (F R U E R) scroll of mana (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) scroll of phase door (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of standard id (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of cure (SGURDNOEDAMTONSAWEMAGSIHT) * scroll of extra healing (MY SWEET VELCRO STRAP) * scroll of greater mana restoration (KOLLA OLPHILOGEMALA ACHEROIO) Spellbooks spellbook of healing (polished) spellbook of resist poison (zylon) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.