porkman, neutral male redguardian Priest --------- |.......| |........ |.......| |....@f.| +....:..| |.......| ----+-.-- [Porkman the Aspirant] St8 Dx11 Co11 In5 Wi14 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1300 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: technicality You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 33 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 54% Tool drop chance was reduced to 76% Food drop chance was reduced to 80% Monster death drops spawned with only 94% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: body spells (turn 59) The following skill became untrainable if you tried to train it too early: spear (turn 784) The following skill became untrainable after a while: riding (turn 53198) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 22911) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37307 Monster spawn increase reached its maximum at turn 127110 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 318483 The monster class that cannot be genocided was wall monster Today, this monster class was always generated invisible: long worm tail The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: slime vortex (freq bonus 16) The monster species that spawned more often: spherical beam (freq bonus 88) The monster species that spawned more often: tomb mummy (freq bonus 7) The monster species that spawned more often: gnomish guild adept (freq bonus 36) The monster species that spawned more often: master blaster (freq bonus 7) The monster species that spawned more often: strewer proconservation (freq bonus 14) The monster species that spawned more often: aggravated ray (freq bonus 14) The monster species that spawned more often: unguarded assessor faraday (freq bonus 20) The monster species that spawned more often: bully (freq bonus 90) The monster species that spawned more often: orange laser (freq bonus 12) The monster species that spawned more often: astrodome driftage (freq bonus 15) The monster species that spawned more often: footpad (freq bonus 56) The monster species that spawned more often: cheep-cheep (freq bonus 24) The monster species that spawned more often: opal stalk (freq bonus 10) The monster species that spawned more often: +2 sl barricade (freq bonus 18) The monster species that spawned more often: Don Finwe (freq bonus 16) The monster species that spawned more often: blackthorn overlie (freq bonus 18) The monster species that spawned more often: lilac warp fungus (freq bonus 6) The monster species that spawned more often: slimy wort (freq bonus 5) The monster species that spawned more often: brown star (freq bonus 5) The monster trait that was more common: monsters that want quest artifacts (freq bonus 14) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 10) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 5) The monster species that never randomly spawned: ogre chieftain The monster species that never randomly spawned: dementor lord The monster species that never randomly spawned: Ursinal The monster species that never randomly spawned: Obox-ob The monster species that never randomly spawned: Eveline's sneaker The monster species that never randomly spawned: killer tripe ration The monster species that never randomly spawned: big bia The monster species that never randomly spawned: phaser mushroom The monster species that never randomly spawned: +1 mm wall The monster species that never randomly spawned: ancient of randomization The RNG hath decreed that this item was never generated: amulet of enemy saving (undertow) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: amulet of techout (taut) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 14) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 19) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 18) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 10) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 7) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 16) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 4) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 9) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 2) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 9) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 70) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 5) Trap randomization happened for 1 in 130 traps Next attribute increase check would have come at turn 2284 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dahlver-Nar, Orthos and Simurgh Your deity was Orthos The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (43) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of flood (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of healing (KO BATE) scroll of mana (ENSSICIBZ EDUDO) scroll of phase door (CAPLOSS TRIANGLE INSTADEATH) scroll of standard id (SABRA BRIATHA BRISARA) scroll of cure (OUTER LIMITS) * scroll of extra healing (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) * scroll of greater mana restoration (THIS ISNT DISNEYLAND) Spellbooks spellbook of healing (wide) spellbook of knock (legit) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.