porkman, neutral male redguardian Priest ---- |..# # |@d......| |........| +......... |......# | |....... ------.- [Porkman the Aspirant] St11 Dx9 Co12 In6 Wi11 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 42% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 89% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: boomerang (turn 11) The following skill became untrainable if you tried to train it too early: occult spells (turn 1529) The following skill became untrainable after a while: hammer (turn 55563) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 56354) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 101769 Monster spawn increase reached its maximum at turn 180748 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8467968 The monster class that cannot be genocided was centaur The monster class that was spawned more often: mimic (freq bonus 9) The monster species that spawned more often: half-dragon zombie (freq bonus 78) The monster species that spawned more often: edgepusher (freq bonus 11) The monster species that spawned more often: yakuza (freq bonus 22) The monster species that spawned more often: true pain nurse (freq bonus 72) The monster species that spawned more often: guttersnipe integrating (freq bonus 44) The monster species that spawned more often: dark lord guard (freq bonus 36) The monster species that spawned more often: master mindcrafter (freq bonus 20) The monster species that spawned more often: Nicole's pretty boot (freq bonus 72) The monster species that spawned more often: bull (freq bonus 56) The monster species that spawned more often: orphanage comedy (freq bonus 40) The monster species that spawned more often: cancerously nucleonic (freq bonus 32) The monster species that spawned more often: dead fly (freq bonus 11) The monster species that spawned more often: supreme lich (freq bonus 40) The monster species that spawned more often: dwarven hammermaster (freq bonus 22) The monster species that spawned more often: ultrapowered astral elemental (freq bonus 20) The monster species that spawned more often: sleeprobber beetle (freq bonus 28) The monster species that spawned more often: heretical forbidding (freq bonus 22) The monster species that spawned more often: giant scroll trove (freq bonus 84) The monster species that spawned more often: obscurely mistbow (freq bonus 36) The monster species that spawned more often: mirror warp patch (freq bonus 11) The monster trait that was more common: monsters that count as human (freq bonus 6) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster species that never randomly spawned: Feagwath, the Undead Sorcerer The monster species that never randomly spawned: weeder dominator The monster species that never randomly spawned: frost charger The monster species that never randomly spawned: varietal winesop The monster species that never randomly spawned: mirror jelly The monster species that never randomly spawned: mud man The monster species that never randomly spawned: entreatingly inept The monster species that never randomly spawned: burning mage The monster species that never randomly spawned: urinated rime The monster species that never randomly spawned: bloodworm The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 7) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 7) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 26) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 6) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 26) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 17) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 1) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this trap was always invisible: trap percents The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 4) Trap randomization happened for 1 in 695 traps Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Irina, Max and Anton Your deity was Max The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (550) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of identify (FORCE BOLT IS BROKEN) scroll of healing (KESALAN PATHARAN) scroll of mana (FELLOW LEAF ELF STAT CANNT LOWED) scroll of phase door (DESUM TETRAL) scroll of standard id (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of cure (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) * scroll of extra healing (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) * scroll of greater mana restoration (BERRYTOWNS NEXT TOP MODEL) Spellbooks spellbook of healing (nether) spellbook of knock (pen-written) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.