porkman, neutral male redguardian Priest ------- |.....| --.....-- .$..@...- --..f..-- |.....| ------- [Porkman the Aspirant] St5 Dx6 Co10 In7 Wi15 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1120 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 211 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 87% Weapon drop chance was reduced to 97% Food drop chance was reduced to 94% Monster death drops spawned with only 91% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: protection spells (turn 22) The following skill became untrainable if you tried to train it too early: flail (turn 352) The following skill became untrainable after a while: occult spells (turn 23594) The following skill couldn't be trained before a certain turn number is reached: searching (turn 17651) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60660 Monster spawn increase reached its maximum at turn 248520 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2384694 The monster class that cannot be genocided was vampire The monster class that was spawned more often: human or elf (freq bonus 4) The monster color that was spawned more often: green (freq bonus 4) The monster species that spawned more often: singing happy drunk (freq bonus 15) The monster species that spawned more often: metal scorpion (freq bonus 15) The monster species that spawned more often: cretonne stateliest (freq bonus 12) The monster species that spawned more often: Deep Thought (freq bonus 24) The monster species that spawned more often: ferule questioned (freq bonus 6) The monster species that spawned more often: agonised telemeter haphazard link (freq bonus 24) The monster species that spawned more often: hemorrhaging youthened lifesaver (freq bonus 48) The monster species that spawned more often: meme force patch (freq bonus 15) The monster species that spawned more often: repurchasing repressively (freq bonus 12) The monster species that spawned more often: sword familiar (freq bonus 20) The monster species that spawned more often: plasma mold (freq bonus 7) The monster species that spawned more often: stomped seine unthankful nominatively happiest (freq bonus 22) The monster species that spawned more often: busboy legitimate (freq bonus 72) The monster species that spawned more often: furious dwarf (freq bonus 24) The monster species that spawned more often: counselor (freq bonus 14) The monster species that spawned more often: teleport sphere (freq bonus 84) The monster species that spawned more often: low snotling (freq bonus 21) The monster species that spawned more often: abort (freq bonus 18) The monster species that spawned more often: penetratingly whelming sacristry nonpredictable (freq bonus 12) The monster species that spawned more often: young cyan dragon (freq bonus 6) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 16) The monster trait that was more common: monsters that count as rats (freq bonus 6) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster species that never randomly spawned: axial bulb The monster species that never randomly spawned: gleemen wedded The monster species that never randomly spawned: hells fishing rod The monster species that never randomly spawned: circumnavigation deductibility voyageur mitigative The monster species that never randomly spawned: medium The monster species that never randomly spawned: hammer deva The monster species that never randomly spawned: spirit thrower The monster species that never randomly spawned: walrus The monster species that never randomly spawned: roadblock fungus The monster species that never randomly spawned: grievance croquette reorganizer The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 16) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 7) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 2) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 19) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 15) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 7) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 5) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 75) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this trap was always invisible: clockwise spin trap The RNG hath decreed that this trap was generated more often: skillcap trap (freq bonus 6) Trap randomization happened for 1 in 635 traps Next attribute increase check would have come at turn 495 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ford The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (539) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of enchant weapon (FIRST ATTACK LOSED SO IS LATER) scroll of healing (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of mana (ASSTRAELOS CHRAELOS) scroll of phase door (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of standard id (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of cure (WAKTU UNTUK MATI) * scroll of extra healing (PLEBHACK NOW WITH SAVESTATES) * scroll of greater mana restoration (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) Spellbooks spellbook of healing (chaos-inducing) spellbook of force bolt (wounded) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.