porkman, neutral male redguardian Priest -------- |....f@| |...$..| |......| |......| -------- [Porkman the Aspirant] St14 Dx14 Co10 In8 Wi14 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1580 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 87% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 53% Weapon drop chance was reduced to 83% Tool drop chance was reduced to 99% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: flail (turn 13) The following skill became untrainable if you tried to train it too early: polearms (turn 296) The following skill became untrainable after a while: chaos spells (turn 75662) The following skill couldn't be trained before a certain turn number is reached: saber (turn 30021) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 68491 Monster spawn increase reached its maximum at turn 149763 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5073992 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: little magpie (freq bonus 20) The monster species that spawned more often: plasma colony (freq bonus 9) The monster species that spawned more often: sickness slime (freq bonus 15) The monster species that spawned more often: skeleton naga (freq bonus 10) The monster species that spawned more often: leocentaur chief (freq bonus 3) The monster species that spawned more often: smart ripper (freq bonus 24) The monster species that spawned more often: fanatic triad slave (freq bonus 8) The monster species that spawned more often: baby domestic dragon (freq bonus 16) The monster species that spawned more often: veela (freq bonus 9) The monster species that spawned more often: dark welper (freq bonus 4) The monster species that spawned more often: great eagle (freq bonus 42) The monster species that spawned more often: magic-colored wort (freq bonus 6) The monster species that spawned more often: metapod (freq bonus 60) The monster species that spawned more often: black force patch (freq bonus 6) The monster species that spawned more often: forest goblin (freq bonus 30) The monster species that spawned more often: potterer laceier (freq bonus 15) The monster species that spawned more often: island warp fungus (freq bonus 18) The monster species that spawned more often: petro wort (freq bonus 36) The monster species that spawned more often: blood golem (freq bonus 8) The monster species that spawned more often: very old rainbow dragon (freq bonus 18) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 3) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 12) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 8) The monster species that never randomly spawned: brown eye The monster species that never randomly spawned: mutilative nepotist The monster species that never randomly spawned: negative shade The monster species that never randomly spawned: black slayer The monster species that never randomly spawned: arcane butcher shaman The monster species that never randomly spawned: wing bee The monster species that never randomly spawned: nosferatu The monster species that never randomly spawned: porter octarine fungus The monster species that never randomly spawned: death impacter The monster species that never randomly spawned: fisher deprogrammer overspreading The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 22) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 17) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 8) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 6) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 2) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 9) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 11) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 7) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 4) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 15) Trap randomization happened for 1 in 504 traps Next attribute increase check would have come at turn 892 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (206) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of food detection (S VEKTORI R TENSORI) scroll of healing (NETHACK FORC) scroll of mana (J00NETHACK) scroll of phase door (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of standard id (WOE AKUET AAAAAAA) scroll of cure (EAT FRUIT FASTLY) * scroll of extra healing (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) * scroll of greater mana restoration (HACKEM MUCHE) Spellbooks spellbook of healing (gun-shaped) spellbook of sleep (antichrist) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (35 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.