porkman, neutral male redguardian Priest | ---- | |.k@d..| ----.--- [Porkman the Aspirant] St9 Dx6 Co10 In7 Wi14 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC7 MC0 Mov12 Sn0 Xp1/0 Wt80/1320 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: warning You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 49 Spellbook identification only worked 2 times out of 11 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 60% Ring drop chance was reduced to 90% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 73% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 18) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1482) The following skill became untrainable after a while: whip (turn 45366) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 31948) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25255 Monster spawn increase reached its maximum at turn 217319 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2002573 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: intervarsity buxomest (freq bonus 18) The monster species that spawned more often: death armor (freq bonus 6) The monster species that spawned more often: perambulated interchangeable (freq bonus 4) The monster species that spawned more often: immunizer (freq bonus 8) The monster species that spawned more often: map mimic (freq bonus 4) The monster species that spawned more often: floorboard motionlessly (freq bonus 8) The monster species that spawned more often: flying smasher (freq bonus 12) The monster species that spawned more often: fillen force fungus (freq bonus 6) The monster species that spawned more often: flayer (freq bonus 8) The monster species that spawned more often: furloughing phlox (freq bonus 16) The monster species that spawned more often: subside saliency (freq bonus 8) The monster species that spawned more often: venomous nymph (freq bonus 6) The monster species that spawned more often: asshole gnome rogue (freq bonus 8) The monster species that spawned more often: problematic (freq bonus 5) The monster species that spawned more often: docbot (freq bonus 12) The monster species that spawned more often: RNG Kriminologist (freq bonus 56) The monster species that spawned more often: translucent growth (freq bonus 24) The monster species that spawned more often: Diablo (freq bonus 16) The monster species that spawned more often: sain bug (freq bonus 6) The monster species that spawned more often: dull force fungus (freq bonus 18) The monster trait that was more common: monsters that have humanoid speech (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 8) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster species that never randomly spawned: eldritch ghost The monster species that never randomly spawned: real plasma hound The monster species that never randomly spawned: drydrip force fungus The monster species that never randomly spawned: concerted lousier flexed rhodium The monster species that never randomly spawned: colorless mushroom patch The monster species that never randomly spawned: redemand remunerating The monster species that never randomly spawned: dark hunter The monster species that never randomly spawned: very old evil dragon The monster species that never randomly spawned: giant black dragonfly The monster species that never randomly spawned: leprechaun king The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 6) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 31) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 7) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 2) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 26) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 9) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 14) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 11) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 1) Trap randomization happened for 1 in 156 traps Next attribute increase check would have come at turn 106 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Bella Swan The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (176) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of identify (FALLOUT 4 IS DUMBED DOWN) scroll of healing (SILLY LITTLE NYMPHS) scroll of mana (SYMANTEC KILLS RANSOM ISDA) scroll of phase door (PRATYAVAYAH) scroll of standard id (LONG YU DE LILIANG) scroll of cure (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) * scroll of extra healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) * scroll of greater mana restoration (FAT PINK BLOB) Spellbooks spellbook of healing (transforming) spellbook of light (indecisive) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.