porkman, neutral male redguardian Priest -+--.--- |.$..... |....f.| |...@..| -------- [Porkman the Aspirant] St11 Dx7 Co9 In5 Wi9 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1350 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 68% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 48% Armor drop chance was reduced to 85% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: club (turn 48) The following skill became untrainable if you tried to train it too early: sexy flats (turn 90) The following skill became untrainable after a while: divination spells (turn 17960) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 70696) Heavy curses were more common by 67% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17164 Monster spawn increase reached its maximum at turn 121499 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3670248 The monster class that cannot be genocided was nymph The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: spider boy (freq bonus 24) The monster species that spawned more often: chimpanzee (freq bonus 96) The monster species that spawned more often: baluchiwhatthefuck (freq bonus 72) The monster species that spawned more often: crystal ooze (freq bonus 27) The monster species that spawned more often: stone warp fungus (freq bonus 36) The monster species that spawned more often: party wort (freq bonus 18) The monster species that spawned more often: krabby (freq bonus 21) The monster species that spawned more often: eldritch warp patch (freq bonus 18) The monster species that spawned more often: +2 em barricade (freq bonus 28) The monster species that spawned more often: landmine (freq bonus 40) The monster species that spawned more often: Amy's real identity (freq bonus 42) The monster species that spawned more often: homering chambray fatalism cornu (freq bonus 32) The monster species that spawned more often: kappa mummy (freq bonus 10) The monster species that spawned more often: cameroonian goalkeeper (freq bonus 5) The monster species that spawned more often: advert scholarly mightily naturopathy tossing bray nonlethal (freq bonus 5) The monster species that spawned more often: colony lichen (freq bonus 12) The monster species that spawned more often: pocketful mazurka (freq bonus 160) The monster species that spawned more often: greater maia (freq bonus 6) The monster species that spawned more often: batwomen overinclined (freq bonus 7) The monster species that spawned more often: ego dust elemental (freq bonus 56) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 6) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster species that never randomly spawned: golden warp fungus The monster species that never randomly spawned: preponderated enriching The monster species that never randomly spawned: disenchanting thing The monster species that never randomly spawned: nasty spore The monster species that never randomly spawned: eliding vulgarian The monster species that never randomly spawned: revival spinner The monster species that never randomly spawned: psytex The monster species that never randomly spawned: hobbit reveller The monster species that never randomly spawned: catnap cull gimlet The monster species that never randomly spawned: reinvite circling mostly The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 26) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 15) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 12) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 147) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 59) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 9) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 5) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 11) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 2) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 11) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 10) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this trap was always invisible: antitraining trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 6) Trap randomization happened for 1 in 631 traps Next attribute increase check would have come at turn 664 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having psi resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (287) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of fire (CROWDED OF BODY IN FLUFFY WATAGE) scroll of healing (RAMBA ZAMBA) scroll of mana (FOMO) scroll of phase door (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of standard id (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of cure (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) * scroll of extra healing (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) * scroll of greater mana restoration (ISAY INAY) Spellbooks spellbook of healing (visaged) spellbook of force bolt (dripping) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.