porkman, neutral male redguardian Priest ### #@# #-# [Porkman the Aspirant] St5 Dx8 Co9 In5 Wi14 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt80/1050 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: fear factor You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 76% Wand drop chance was reduced to 68% Implant drop chance was reduced to 83% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 83% Tool drop chance was reduced to 86% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: lance (turn 53) The following skill became untrainable if you tried to train it too early: matter spells (turn 220) The following skill became untrainable after a while: spirituality (turn 27699) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 28653) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29305 Monster spawn increase reached its maximum at turn 81858 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 14120022 The monster class that cannot be genocided was trove The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: katchtain (freq bonus 12) The monster species that spawned more often: signed elemental (freq bonus 18) The monster species that spawned more often: adom mummy (freq bonus 15) The monster species that spawned more often: tricket (freq bonus 18) The monster species that spawned more often: sensei medium wall (freq bonus 5) The monster species that spawned more often: gremffin (freq bonus 6) The monster species that spawned more often: skeleton troll (freq bonus 48) The monster species that spawned more often: myrkalfar matron (freq bonus 32) The monster species that spawned more often: winged eel (freq bonus 4) The monster species that spawned more often: guts golem (freq bonus 48) The monster species that spawned more often: sanity star (freq bonus 18) The monster species that spawned more often: animated roller blade (freq bonus 27) The monster species that spawned more often: peanut, butter and jelly sandwich (freq bonus 78) The monster species that spawned more often: laten growth (freq bonus 264) The monster species that spawned more often: Flying Spaghetti Monster (freq bonus 8) The monster species that spawned more often: bubbler duller deductible entombed (freq bonus 9) The monster species that spawned more often: salamander shaman (freq bonus 12) The monster species that spawned more often: sounder (freq bonus 21) The monster species that spawned more often: evasive unveiling (freq bonus 6) The monster species that spawned more often: super-old purple dragon (freq bonus 20) The monster trait that was more common: monsters that originate from Angband (freq bonus 6) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 6) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 6) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster species that never randomly spawned: espeon The monster species that never randomly spawned: knockwurst advising The monster species that never randomly spawned: rainbow mold The monster species that never randomly spawned: techno mold The monster species that never randomly spawned: ivory stalk The monster species that never randomly spawned: buzzy beetle The monster species that never randomly spawned: rot worm The monster species that never randomly spawned: sublessor rattling The monster species that never randomly spawned: +4 al cutoff The monster species that never randomly spawned: stalkish The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 130) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 5) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 7) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 5) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 14) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 10) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 3) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 44) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 45) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: permacurse stone (gray) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 1) Trap randomization happened for 1 in 183 traps Trap difficulty was increased by 40 Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having an increased fear factor (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Robbers The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (346) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of fire (INEMPTIO) scroll of healing (BURKINI FASO) scroll of mana (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of phase door (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of standard id (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of cure (BASIL BALLS OF BEAN BREAD) * scroll of extra healing (OTDR CRASHES AND ERASES YOUR SAVEGAME) * scroll of greater mana restoration (AMERICA FIRST NETHACK SECOND) Spellbooks spellbook of healing (fading) spellbook of sleep (complementary) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.