porkman, neutral male redguardian Priest ----- |Uf.. |..@| - --- [Porkman the Aspirant] St10 Dx11 Co13 In12 Wi15 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1570 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 98% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 99% Tool drop chance was reduced to 74% Monster death drops spawned with only 92% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: shuriken (turn 37) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 2354) The following skill became untrainable after a while: implants (turn 21427) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 28027) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14188 Monster spawn increase reached its maximum at turn 84404 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4943610 The monster class that cannot be genocided was vampire The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: incompetent pseudo-principal (freq bonus 6) The monster species that spawned more often: giant sapphire frog (freq bonus 14) The monster species that spawned more often: techno light (freq bonus 6) The monster species that spawned more often: pain worm (freq bonus 60) The monster species that spawned more often: loud wort (freq bonus 12) The monster species that spawned more often: dwarf high priest (freq bonus 18) The monster species that spawned more often: whiteout nonstaining accepter (freq bonus 12) The monster species that spawned more often: werekangaroo (freq bonus 6) The monster species that spawned more often: chanting spirit (freq bonus 7) The monster species that spawned more often: pythagorean masonic (freq bonus 60) The monster species that spawned more often: inertia force fungus (freq bonus 5) The monster species that spawned more often: Rock Lee (freq bonus 96) The monster species that spawned more often: abnormal patch (freq bonus 72) The monster species that spawned more often: spike giant (freq bonus 9) The monster species that spawned more often: Illurien of the Myriad Glimpses (freq bonus 12) The monster species that spawned more often: dim mushroom (freq bonus 15) The monster species that spawned more often: beige mushroom (freq bonus 3) The monster species that spawned more often: techno light (freq bonus 6) The monster species that spawned more often: laserchaun (freq bonus 30) The monster species that spawned more often: multi-hued dragon worm (freq bonus 30) The monster trait that was more common: monsters that can swim (freq bonus 9) The monster trait that was more common: monsters with ranged thorns (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster species that never randomly spawned: ten of clubs The monster species that never randomly spawned: broiler The monster species that never randomly spawned: afflicted creature The monster species that never randomly spawned: animated limb The monster species that never randomly spawned: time vortex The monster species that never randomly spawned: fuguh sephirah The monster species that never randomly spawned: metalpire The monster species that never randomly spawned: water thief The monster species that never randomly spawned: bland light The monster species that never randomly spawned: baby platinum dragon The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: manler stone (gray) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 41) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 5) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 38) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 9) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 15) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 11) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 5) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 9) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 3) Trap randomization happened for 1 in 263 traps Next attribute increase check would have come at turn 663 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Bella Swan The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (445) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of fire (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) scroll of healing (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of mana (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of phase door (THRESH EM EXTENDED FARMING) scroll of standard id (SUKI TOKIMEKI TO KISS) scroll of cure (NSFW ASCII) * scroll of extra healing (VITIO PUS RO) * scroll of greater mana restoration (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) Spellbooks spellbook of healing (maroon) spellbook of light (vaporized) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.