porkman, neutral male redguardian Priest ------------ +..........+ |.........d| |........@.| ------------ [Porkman the Aspirant] St9 Dx6 Co14 In7 Wi9 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1520 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 35 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 339 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 31% Wand drop chance was reduced to 97% Armor drop chance was reduced to 15% Tool drop chance was reduced to 68% Food drop chance was reduced to 91% Monster death drops spawned with only 95% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: attack spells (turn 45) The following skill became untrainable if you tried to train it too early: searching (turn 200) The following skill became untrainable after a while: paddle (turn 31509) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 38184) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34813 Monster spawn increase reached its maximum at turn 143135 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 700758 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: mitra (freq bonus 3) The monster species that spawned more often: old rainbow dragon (freq bonus 28) The monster species that spawned more often: abhorrence harpooned (freq bonus 6) The monster species that spawned more often: grey spider (freq bonus 8) The monster species that spawned more often: Anakaris (freq bonus 60) The monster species that spawned more often: decayed fungus (freq bonus 7) The monster species that spawned more often: bird spawner (freq bonus 10) The monster species that spawned more often: leveling trove (freq bonus 4) The monster species that spawned more often: azure fungus (freq bonus 12) The monster species that spawned more often: greater water elemental (freq bonus 54) The monster species that spawned more often: hilted polearm (freq bonus 84) The monster species that spawned more often: skeleton orc (freq bonus 24) The monster species that spawned more often: Leutkak (freq bonus 18) The monster species that spawned more often: reddish mushroom (freq bonus 15) The monster species that spawned more often: automatic turret (freq bonus 2) The monster species that spawned more often: hippocampus (freq bonus 24) The monster species that spawned more often: subside saliency (freq bonus 9) The monster species that spawned more often: phaser giant oread (freq bonus 4) The monster species that spawned more often: Anti-Elbereth Operative (freq bonus 8) The monster species that spawned more often: tormenter pooch (freq bonus 4) The monster trait that was more common: monsters that eat veggies (freq bonus 4) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 8) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster species that never randomly spawned: crusher The monster species that never randomly spawned: unstop webby The monster species that never randomly spawned: swatch tracheotomizing withheld The monster species that never randomly spawned: pikablu The monster species that never randomly spawned: lord slug The monster species that never randomly spawned: yakuza The monster species that never randomly spawned: sludge colony The monster species that never randomly spawned: destabilizer The monster species that never randomly spawned: ventilation lagoon The monster species that never randomly spawned: phororachus The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 24) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 45) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 5) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 8) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 38) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 6) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 20) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 91) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 90) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this trap was always invisible: secret attack trap The RNG hath decreed that this trap was generated more often: directive trap (freq bonus 5) Trap randomization happened for 1 in 529 traps Next attribute increase check would have come at turn 1692 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cheibriados, Beogh and Ashenzari Your deity was Beogh The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (90) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant armor (RAMBA ZAMBA) scroll of healing (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of mana (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) scroll of phase door (FLEEING FLEEEING FLEEEEING) scroll of standard id (AQUE BRAGH) scroll of cure (CAN I BECOME A BEEFSTEAK) * scroll of extra healing (POUCH TSCHCKTSCHCK) * scroll of greater mana restoration (ALTER USB WEISST DU NICHT WAS F2 IST) Spellbooks spellbook of healing (complementary) spellbook of light (marvelous) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.