porkman, neutral male redguardian Priest -------- |.@....| |d...X.. -------- [Porkman the Aspirant] St7 Dx5 Co12 In5 Wi15 Ch3 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1300 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 32 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 136 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 91% Potion drop chance was reduced to 84% Armor drop chance was reduced to 95% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: form II (Makashi) The following skill became untrainable if you tried to train it too early: shuriken (turn 8) The following skill became untrainable if you tried to train it too early: sling (turn 11) The following skill became untrainable after a while: occult spells (turn 26096) The following skill couldn't be trained before a certain turn number is reached: dart (turn 7394) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 106549 Monster spawn increase reached its maximum at turn 406729 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7263340 The monster class that cannot be genocided was sea monster Today, this monster class was always generated invisible: centaur The monster class that was spawned more often: worm (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: EQ Keelhauler (freq bonus 9) The monster species that spawned more often: merman (freq bonus 6) The monster species that spawned more often: forester pauperize (freq bonus 24) The monster species that spawned more often: evil force fungus (freq bonus 21) The monster species that spawned more often: crimson colony (freq bonus 18) The monster species that spawned more often: mutant human (freq bonus 6) The monster species that spawned more often: robot terminator zombie (freq bonus 54) The monster species that spawned more often: memo warp fungus (freq bonus 42) The monster species that spawned more often: cryptographic loser (freq bonus 12) The monster species that spawned more often: slaggy seaworthy (freq bonus 10) The monster species that spawned more often: chela of ghoolab shah (freq bonus 20) The monster species that spawned more often: fatweight rubber (freq bonus 5) The monster species that spawned more often: chemical warp patch (freq bonus 6) The monster species that spawned more often: huge pile of evasive coins (freq bonus 16) The monster species that spawned more often: Oishi Kuranosuke (freq bonus 24) The monster species that spawned more often: tree naga hatchling (freq bonus 6) The monster species that spawned more often: Quaker, Master of Earth (freq bonus 42) The monster species that spawned more often: furious spore (freq bonus 3) The monster species that spawned more often: iron cock (freq bonus 24) The monster species that spawned more often: mosamu nymph (freq bonus 12) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 8) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster species that never randomly spawned: azure mushroom The monster species that never randomly spawned: giant zinc dragonfly The monster species that never randomly spawned: water demon The monster species that never randomly spawned: giant cave bear The monster species that never randomly spawned: mean force fungus The monster species that never randomly spawned: flayed skull The monster species that never randomly spawned: first german television The monster species that never randomly spawned: nntp daemon The monster species that never randomly spawned: ethereal hound The monster species that never randomly spawned: porter Mordor orc The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 24) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 7) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 48) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 14) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 24) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 89) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 10) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 5) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 9) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 1) Trap randomization happened for 1 in 895 traps Next attribute increase check would have come at turn 584 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Mog The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of enchant armor (OUSIRI SESEGGENBARPHARGGES) scroll of healing (IDNUM AIROLG TISNART CIS) scroll of mana (NIPPLE MARIO) scroll of phase door (THROW ANNOYING SEED TO MAKE WIRED) scroll of standard id (THE CHARNAME FIELD IN RODNEYS TOWER IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of cure (ATTACK BY MOVING FAST) * scroll of extra healing (FOMO) * scroll of greater mana restoration (KTTDLWRGT) Spellbooks spellbook of healing (salted) spellbook of resist poison (memorial) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.