porkman, neutral male redguardian Priest ----- ...| |...+ -.f.| |@.$| |..F| -.--- [Porkman the Aspirant] St6 Dx11 Co9 In8 Wi13 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1130 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: teleport control You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 163 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 82% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 72% Monster death drops spawned with only 86% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: elemental spells (turn 37) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 100) The following skill became untrainable after a while: attack spells (turn 30762) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 30584) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84227 Monster spawn increase reached its maximum at turn 198368 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1485984 The monster class that cannot be genocided was mummy The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster species that spawned more often: false patch (freq bonus 24) The monster species that spawned more often: underset seismographic (freq bonus 6) The monster species that spawned more often: acidic mushroom (freq bonus 16) The monster species that spawned more often: autobahnen awkward (freq bonus 30) The monster species that spawned more often: info boy (freq bonus 14) The monster species that spawned more often: Banisher (freq bonus 7) The monster species that spawned more often: derp (freq bonus 6) The monster species that spawned more often: control nurse (freq bonus 60) The monster species that spawned more often: memory laser (freq bonus 30) The monster species that spawned more often: noxious mushroom (freq bonus 10) The monster species that spawned more often: dull force patch (freq bonus 18) The monster species that spawned more often: inscription sarcasm (freq bonus 28) The monster species that spawned more often: shimmering force patch (freq bonus 9) The monster species that spawned more often: fantast maidenhood snorer (freq bonus 54) The monster species that spawned more often: sand leaper (freq bonus 24) The monster species that spawned more often: wood elf ranger (freq bonus 6) The monster species that spawned more often: red missingno (freq bonus 10) The monster species that spawned more often: speeding eye (freq bonus 12) The monster species that spawned more often: cursed wort (freq bonus 14) The monster species that spawned more often: dark thief (freq bonus 14) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 8) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 16) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 7) The monster species that never randomly spawned: dempster deteriorative aunt The monster species that never randomly spawned: unfazed congratulating The monster species that never randomly spawned: prehistoric cave lizard The monster species that never randomly spawned: nut croupy omittance belgium The monster species that never randomly spawned: katoiseful The monster species that never randomly spawned: hiding wood nymph The monster species that never randomly spawned: incurability belayed The monster species that never randomly spawned: searchable pepped The monster species that never randomly spawned: pack dog The monster species that never randomly spawned: quaton The monster class that more likely to generate with musable stuff: Zouthern animal The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 19) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 6) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 18) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 9) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 6) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 5) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: shrouded identity trap (freq bonus 1) Trap randomization happened for 1 in 874 traps Next attribute increase check would have come at turn 384 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was Chuck Norris The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (900) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of magic mapping (WAKE ME UP AND SIGH) scroll of healing (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of mana (THE RAPE OF THE CATHLETTE) scroll of phase door (DEV LOST IT WITH THE URINE FETISH SHIT) scroll of standard id (OBI WAN CANOPY) scroll of cure (VI SKAPER VELGE BORT DENNE REGJERINGEN) * scroll of extra healing (HEAVY ELF CANT FLEW) * scroll of greater mana restoration (THAT DEV AND HIS WEIRD CAT FETISH) Spellbooks spellbook of healing (deep blue) spellbook of knock (adamantium) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.