porkman, neutral male redguardian Priest ---------------- ...............| |$.......f.....| |.......@......| |..............| |...........n..| |..............| ---------------- [Porkman the Aspirant] St7 Dx8 Co8 In7 Wi13 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1120 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: fire resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 196 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 74% Implant drop chance was reduced to 85% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 87% Tool drop chance was reduced to 99% Food drop chance was reduced to 78% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: petkeeping (turn 72) The following skill became untrainable if you tried to train it too early: axe (turn 7344) The following skill became untrainable after a while: shield (turn 68810) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 45802) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26533 Monster spawn increase reached its maximum at turn 84491 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 6513334 The monster class that cannot be genocided was mimic The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: undead murderer (freq bonus 7) The monster species that spawned more often: The Beetle (freq bonus 6) The monster species that spawned more often: green mold warrior (freq bonus 5) The monster species that spawned more often: cavitation scarcer (freq bonus 20) The monster species that spawned more often: Tobi (freq bonus 18) The monster species that spawned more often: weretiger (freq bonus 24) The monster species that spawned more often: gnome mystic (freq bonus 72) The monster species that spawned more often: lobed periodontic (freq bonus 24) The monster species that spawned more often: skunk (freq bonus 96) The monster species that spawned more often: Bael (freq bonus 20) The monster species that spawned more often: giant ruby frog (freq bonus 16) The monster species that spawned more often: pumpshot lich (freq bonus 7) The monster species that spawned more often: measled weeklong (freq bonus 7) The monster species that spawned more often: Grigori (freq bonus 15) The monster species that spawned more often: undead courier (freq bonus 24) The monster species that spawned more often: nether growth (freq bonus 54) The monster species that spawned more often: assailant (freq bonus 10) The monster species that spawned more often: stiletto lover (freq bonus 20) The monster species that spawned more often: undead bleeder (freq bonus 8) The monster species that spawned more often: kamadan (freq bonus 24) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 8) The monster species that never randomly spawned: high ninja The monster species that never randomly spawned: bucking trundling myopy The monster species that never randomly spawned: reaper warp patch The monster species that never randomly spawned: street thug The monster species that never randomly spawned: coil gnomon consumption The monster species that never randomly spawned: purveyor triangulating The monster species that never randomly spawned: stone stalk The monster species that never randomly spawned: applying dallying winnow tything The monster species that never randomly spawned: death elemental The monster species that never randomly spawned: wild dog The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: implant of tsunami (perpetual) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 15) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 17) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 236) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 9) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 36) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 8) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 35) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this trap was always invisible: contamination trap The RNG hath decreed that this trap was generated more often: mana battery trap (freq bonus 10) Trap randomization happened for 1 in 152 traps Trap difficulty was increased by 47 Next attribute increase check would have come at turn 2314 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (357) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of remove curse (DARYGKO IAU IAU) scroll of healing (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of mana (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of phase door (CRITICAL HIT) scroll of standard id (QUESTION MARK) scroll of cure (I TRAVEL FROM LINDAB TO LINAU) * scroll of extra healing (ENEEDMORECOFFEE) * scroll of greater mana restoration (IGNORANT WEATHER) Spellbooks spellbook of healing (embossed) spellbook of light (crumpled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.