porkman, neutral male redguardian Priest --------.--- |..........+ |......f...| |.....@....| ------------ [Porkman the Aspirant] St10 Dx5 Co10 In6 Wi12 Ch10 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC10 MC0 Mov12 Sn0 Xp1/0 Wt40/1360 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: manaleech You could not have this property intrinsically: displacement Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 76% Ring drop chance was reduced to 81% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 97% Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 40) The following skill became untrainable if you tried to train it too early: general combat (turn 11) The following skill became untrainable after a while: techniques (turn 57733) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 35947) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44432 Monster spawn increase reached its maximum at turn 338175 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2908200 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: giant wolf tick (freq bonus 18) The monster species that spawned more often: frozen abyss (freq bonus 6) The monster species that spawned more often: metal jelly (freq bonus 12) The monster species that spawned more often: flying water demon (freq bonus 6) The monster species that spawned more often: classy miraculously (freq bonus 36) The monster species that spawned more often: top secret agent (freq bonus 27) The monster species that spawned more often: nibelung (freq bonus 6) The monster species that spawned more often: dark permamimic (freq bonus 2) The monster species that spawned more often: instadeath maggot (freq bonus 16) The monster species that spawned more often: strumpet swarmer (freq bonus 2) The monster species that spawned more often: medium hulk (freq bonus 2) The monster species that spawned more often: homunculus (freq bonus 6) The monster species that spawned more often: gilt kinship (freq bonus 54) The monster species that spawned more often: sackbut division crabbily pacifism monastically metronomic (freq bonus 36) The monster species that spawned more often: knickknack retraced (freq bonus 9) The monster species that spawned more often: Avorial (freq bonus 36) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 4) The monster species that spawned more often: luminescent mold (freq bonus 18) The monster species that spawned more often: grooving knouted telepathic (freq bonus 4) The monster species that spawned more often: super demon (freq bonus 24) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 6) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1) The monster species that never randomly spawned: Micompos The monster species that never randomly spawned: paralysator vortex The monster species that never randomly spawned: undershirt trapt The monster species that never randomly spawned: falcon The monster species that never randomly spawned: terse reapply The monster species that never randomly spawned: phonophotography condenser The monster species that never randomly spawned: Judge Mortis The monster species that never randomly spawned: quantum wort The monster species that never randomly spawned: shotgun terror The monster species that never randomly spawned: drabbed draggled The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: exploding dice stone (gray) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 16) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 14) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 17) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 9) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 6) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 155) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 10) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 7) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 12) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 76) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 26) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: airhead cap (cloudy helmet) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this trap was always invisible: monster noise trap The RNG hath decreed that this trap was generated more often: hybrid trap (freq bonus 1) Trap randomization happened for 1 in 20 traps Next attribute increase check would have come at turn 1358 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Superego, Ego and Id Your deity was Ego The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1254) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of teleportation (DEHARK A SONE BHELL) scroll of healing (LESBIANISM FOR EVERYONE) scroll of mana (SE FERSE PARUM) scroll of phase door (DPIEV WENWWSG UNNZMI) scroll of standard id (BURST THE SOUL) scroll of cure (HZLRC KSTSBD MPFNG) * scroll of extra healing (HYPNOTIZED PLAGIARIST) * scroll of greater mana restoration (SUN STOP STATUS) Spellbooks spellbook of healing (tame) spellbook of knock (spotted) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.