porkman, neutral male redguardian Priest -------- |......| |f@h...| |......| .......| -.---.-- [Porkman the Aspirant] St13 Dx10 Co14 In6 Wi13 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1710 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 44 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 41% Wand drop chance was reduced to 79% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 90% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 10) The following skill became untrainable if you tried to train it too early: healing spells (turn 1950) The following skill became untrainable after a while: missile weapons (turn 50997) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 66328) Heavy curses were more common by 27% Items were more likely to be generated cursed by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59154 Monster spawn increase reached its maximum at turn 209574 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 298935 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: catfish (freq bonus 10) The monster species that spawned more often: stone growth (freq bonus 16) The monster species that spawned more often: walrus (freq bonus 9) The monster species that spawned more often: greater dimmer (freq bonus 18) The monster species that spawned more often: animator (freq bonus 28) The monster species that spawned more often: asian woman (freq bonus 10) The monster species that spawned more often: annoyed ogre (freq bonus 10) The monster species that spawned more often: carollian monster (freq bonus 12) The monster species that spawned more often: jesus (freq bonus 12) The monster species that spawned more often: possible orphaning (freq bonus 32) The monster species that spawned more often: transplantation weatherizing (freq bonus 8) The monster species that spawned more often: porter suspicious vortex (freq bonus 6) The monster species that spawned more often: pock silesia undesirability (freq bonus 14) The monster species that spawned more often: exaggerate enfranchising (freq bonus 6) The monster species that spawned more often: FBI agent (freq bonus 18) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 60) The monster species that spawned more often: young nymph (freq bonus 24) The monster species that spawned more often: gigantic pseudodragon (freq bonus 24) The monster species that spawned more often: crispy burner (freq bonus 3) The monster species that spawned more often: Gai Mite (freq bonus 24) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster species that never randomly spawned: Arabella the Tufted Asian Girl The monster species that never randomly spawned: giant bronze ant The monster species that never randomly spawned: aqua pudding The monster species that never randomly spawned: repatriating flecked The monster species that never randomly spawned: desex endearment shredder aptitude The monster species that never randomly spawned: small healing permamimic The monster species that never randomly spawned: frumpiest wheezy The monster species that never randomly spawned: backwoodsmen locoism beguine The monster species that never randomly spawned: thestral The monster species that never randomly spawned: demythologize confutable The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 8) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 4) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 19) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 12) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 22) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 66) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 3) Trap randomization happened for 1 in 467 traps Next attribute increase check would have come at turn 465 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Eowyn The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (354) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 71% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of magic mapping (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of healing (YNORI ERUP) scroll of mana (SPAMCATCHMAIL AT GMX DOT DE) scroll of phase door (SPRING NO HAPPEN) scroll of standard id (ACHAT SHTAYIM SHALOSH) scroll of cure (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) * scroll of extra healing (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) * scroll of greater mana restoration (BEGONE THOT) Spellbooks spellbook of healing (god-given) spellbook of detect monsters (nexus) Potions * potion of water (clear) potion of oil (glassy) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.