porkman, neutral male redguardian Priest ------#- |......| |....... |......| . |....... |...f@.| -------- [Porkman the Aspirant] St9 Dx10 Co12 In6 Wi16 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1410 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: magical breathing You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 112 Scroll drop chance was reduced to 92% Potion drop chance was reduced to 84% Armor drop chance was reduced to 70% Tool drop chance was reduced to 68% Monster death drops spawned with only 92% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: knife (turn 23) The following skill became untrainable if you tried to train it too early: occult spells (turn 704) The following skill became untrainable after a while: attack spells (turn 50262) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 34419) Heavy curses were more common by 46% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28608 Monster spawn increase reached its maximum at turn 114895 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 355650 The monster class that cannot be genocided was wraith The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: etching awaited homeliest (freq bonus 12) The monster species that spawned more often: floating merman (freq bonus 20) The monster species that spawned more often: gaunt reaver (freq bonus 28) The monster species that spawned more often: Warder Katcher (freq bonus 2) The monster species that spawned more often: lavender growth (freq bonus 4) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 6) The monster species that spawned more often: pile of death coins (freq bonus 6) The monster species that spawned more often: Koschei (freq bonus 15) The monster species that spawned more often: sculling africa twirliest subendorsing anele (freq bonus 4) The monster species that spawned more often: awakening furl (freq bonus 6) The monster species that spawned more often: high mushroom (freq bonus 24) The monster species that spawned more often: lower thewer (freq bonus 9) The monster species that spawned more often: giant ape (freq bonus 48) The monster species that spawned more often: blade of chaos (freq bonus 18) The monster species that spawned more often: locustod (freq bonus 8) The monster species that spawned more often: deep ettiksorn (freq bonus 20) The monster species that spawned more often: reinvestigation knighted (freq bonus 8) The monster species that spawned more often: dragonbreath nymph (freq bonus 18) The monster species that spawned more often: timbal sunny (freq bonus 12) The monster species that spawned more often: improvise plateau moonstone (freq bonus 12) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 16) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster species that never randomly spawned: virulent locust The monster species that never randomly spawned: prereproductive flange The monster species that never randomly spawned: gem trove The monster species that never randomly spawned: normal frog The monster species that never randomly spawned: girl who hates latin teachers The monster species that never randomly spawned: swab slabber The monster species that never randomly spawned: Keystone Warder The monster species that never randomly spawned: Mehrunes The monster species that never randomly spawned: suxxor The monster species that never randomly spawned: dwarf The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 20) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 6) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 13) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 16) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 2) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 5) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: possession identification (catched) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: satan trap (freq bonus 15) Trap randomization happened for 1 in 727 traps Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Zugguthobal The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (397) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of consecration (LIVING SALT SHAKER) scroll of healing (QUICKER USED THE STUNT OF ELF) scroll of mana (MR TONES WILD RIDE) scroll of phase door (FLASH EM EXTENDED PHOTOSHOOT) scroll of standard id (ZA WARUDO) scroll of cure (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) * scroll of extra healing (YELL AT SKY PREVENT KEY FOR 5) * scroll of greater mana restoration (PFAZER) Spellbooks spellbook of healing (japanese) spellbook of force bolt (translated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.