porkman, neutral male redguardian Priest #--------- -@.......- ..d.......| |...--- ..| |...| | ...- |.... --... ---- [Porkman the Aspirant] St11 Dx8 Co9 In10 Wi12 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: curse resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 202 Potion identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 212 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 66% Tool drop chance was reduced to 85% Food drop chance was reduced to 96% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: two-handed sword (turn 94) The following skill became untrainable if you tried to train it too early: sexy flats (turn 544) The following skill became untrainable after a while: short sword (turn 19073) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 11384) Heavy curses were more common by 17% Items were more likely to be generated cursed by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30085 Monster spawn increase reached its maximum at turn 224018 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 671496 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: pit ufo (freq bonus 30) The monster species that spawned more often: felid (freq bonus 10) The monster species that spawned more often: tearmaggot (freq bonus 3) The monster species that spawned more often: werebear (freq bonus 18) The monster species that spawned more often: mean astral elemental (freq bonus 9) The monster species that spawned more often: fiendish prick (freq bonus 6) The monster species that spawned more often: irate demon (freq bonus 14) The monster species that spawned more often: blister force fungus (freq bonus 24) The monster species that spawned more often: Elsa (freq bonus 12) The monster species that spawned more often: sickle skeleton (freq bonus 8) The monster species that spawned more often: muk (freq bonus 48) The monster species that spawned more often: orc spellsword (freq bonus 6) The monster species that spawned more often: joust ostrich (freq bonus 8) The monster species that spawned more often: +1 md wall (freq bonus 4) The monster species that spawned more often: jigged ballyhooing (freq bonus 3) The monster species that spawned more often: underpants gnome (freq bonus 24) The monster species that spawned more often: burned out kogepan (freq bonus 15) The monster species that spawned more often: nonclerically bedecking (freq bonus 8) The monster species that spawned more often: corrosive light (freq bonus 12) The monster species that spawned more often: pikaflare (freq bonus 24) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 32) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster species that never randomly spawned: yule landsliding The monster species that never randomly spawned: Yibb-Tstll, the Patient One The monster species that never randomly spawned: FBI agent The monster species that never randomly spawned: freemason provincial grand master The monster species that never randomly spawned: gnoll chieftain The monster species that never randomly spawned: defication fish The monster species that never randomly spawned: dwarf king The monster species that never randomly spawned: memory robber troll The monster species that never randomly spawned: singing sand The monster species that never randomly spawned: phantom laser The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 60) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 18) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 11) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 20) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 45) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 9) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 7) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 9) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: cursed part stone (gray) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this trap was always invisible: meltem trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 1) Trap randomization happened for 1 in 626 traps Next attribute increase check would have come at turn 607 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Deepthroat The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1521) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of magic mapping (THAPSATE STHRAITO) scroll of healing (WELCOME TO ANGBAND) scroll of mana (POKEDEX REGISTRATION COMPLETE) scroll of phase door (MAY THE FORCE BE WITH YOU) scroll of standard id (THE CHARNAME FIELD IN RODNEYS TOWER IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of cure (AND LIKE ALWAYS DEAD) * scroll of extra healing (FULL SMARTIE) * scroll of greater mana restoration (PERFORATORUP AS SKY) Spellbooks spellbook of healing (many-paged) spellbook of resist poison (ochre) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.