porkman, neutral male redguardian Priest -- ---- --- ||..@.....| .....f....+ ----------- [Porkman the Aspirant] St6 Dx8 Co12 In10 Wi13 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1300 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: detect monsters You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 111 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 78 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 111 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 60% Musable item generation frequency had a negative bias of 27% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 61% Tool drop chance was reduced to 99% Concealing monsters were spawned underneath items 15% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 11) The following skill became untrainable if you tried to train it too early: healing spells (turn 3256) The following skill became untrainable after a while: searching (turn 54049) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 38375) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 117800 Monster spawn increase reached its maximum at turn 187760 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 407664 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: baby purple dragon (freq bonus 16) The monster species that spawned more often: rookier haltered (freq bonus 14) The monster species that spawned more often: blusher bonum (freq bonus 3) The monster species that spawned more often: tormentor sloughing suitable grail metalloidal (freq bonus 16) The monster species that spawned more often: worrisome subverting outcast (freq bonus 9) The monster species that spawned more often: teal warp patch (freq bonus 16) The monster species that spawned more often: Ilona Szilagy (freq bonus 6) The monster species that spawned more often: centaur (freq bonus 12) The monster species that spawned more often: novel mold (freq bonus 21) The monster species that spawned more often: alarm ray (freq bonus 12) The monster species that spawned more often: hunter bee (freq bonus 15) The monster species that spawned more often: drain turret (freq bonus 20) The monster species that spawned more often: venture capitalist (freq bonus 48) The monster species that spawned more often: gnoll thief (freq bonus 6) The monster species that spawned more often: turk schoolbag (freq bonus 6) The monster species that spawned more often: peacock (freq bonus 6) The monster species that spawned more often: blue monster (freq bonus 12) The monster species that spawned more often: Marleen's sneaker (freq bonus 20) The monster species that spawned more often: bright white fungus (freq bonus 16) The monster species that spawned more often: grievingly afflictively flambeau solute slicker sledded unlikelihood (freq bonus 9) The monster trait that was more common: monsters that spawn in small groups (freq bonus 6) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster species that never randomly spawned: crockery prodigiously slush telling The monster species that never randomly spawned: glib trove The monster species that never randomly spawned: remanding canary jocose The monster species that never randomly spawned: dungeon ghoul The monster species that never randomly spawned: false warp patch The monster species that never randomly spawned: minotaur magician The monster species that never randomly spawned: probe warp fungus The monster species that never randomly spawned: dark starlit sky The monster species that never randomly spawned: russian fury The monster species that never randomly spawned: poison trove The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 7) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 20) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 48) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 2) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 15) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 11) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 10) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 96) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 47) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this trap was always invisible: miscast trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 4) Trap randomization happened for 1 in 858 traps Next attribute increase check would have come at turn 830 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bar, Torr and Atue Your deity was Torr The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (371) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of identify (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of healing (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of mana (LEVITICUS BUNG OX) scroll of phase door (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of standard id (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of cure (STOP IN THE RACE SLIDE) * scroll of extra healing (YOU GOTTA TALK TO THE AMYFICATION) * scroll of greater mana restoration (A WILD STEELIX APPEARED) Spellbooks spellbook of healing (mistranslated) spellbook of light (gold) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.