porkman, neutral male redguardian Priest ----------- |.|....d..| |.......@.. |.......8.| |.........| ---.------- [Porkman the Aspirant] St7 Dx8 Co9 In4 Wi12 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1140 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: magic resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 10% Implant drop chance was reduced to 92% Potion drop chance was reduced to 63% Tool drop chance was reduced to 88% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 20% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 6) The following skill became untrainable if you tried to train it too early: axe (turn 51) The following skill became untrainable after a while: body spells (turn 26977) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 43157) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58990 Monster spawn increase reached its maximum at turn 98446 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 729698 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: fumet militating dedicated plywood (freq bonus 24) The monster species that spawned more often: nasty light (freq bonus 5) The monster species that spawned more often: disintegration trove (freq bonus 8) The monster species that spawned more often: Xine, the Mountain King (freq bonus 4) The monster species that spawned more often: baby lich (freq bonus 3) The monster species that spawned more often: vapogre (freq bonus 10) The monster species that spawned more often: Almuth's cuddly-soft sneaker (freq bonus 18) The monster species that spawned more often: water control girl (freq bonus 40) The monster species that spawned more often: bright blue fungus (freq bonus 24) The monster species that spawned more often: giant ruby frog (freq bonus 15) The monster species that spawned more often: cachet assonantly (freq bonus 30) The monster species that spawned more often: psycho turret (freq bonus 24) The monster species that spawned more often: gomi soldier (freq bonus 24) The monster species that spawned more often: horse-deer (freq bonus 16) The monster species that spawned more often: gray wolf (freq bonus 24) The monster species that spawned more often: gridiron piety (freq bonus 13) The monster species that spawned more often: quenchable contaminating (freq bonus 21) The monster species that spawned more often: Vilestus (freq bonus 15) The monster species that spawned more often: strawhat ooh (freq bonus 48) The monster species that spawned more often: Ronja's block-heeled combat boot (freq bonus 21) The monster trait that was more common: monsters that can fly (freq bonus 4) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 12) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 3) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster species that never randomly spawned: wolverine The monster species that never randomly spawned: unfairly lethality The monster species that never randomly spawned: cannon golem The monster species that never randomly spawned: glowing fungus The monster species that never randomly spawned: occasionally blinking eye The monster species that never randomly spawned: undead stargazer The monster species that never randomly spawned: combat-boot-wearing amazon The monster species that never randomly spawned: fighter The monster species that never randomly spawned: unfortunate forest The monster species that never randomly spawned: gray jelly The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: rememberance stone (gray) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: implant of pain (scintillating) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: pet AI stone (gray) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 11) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 2) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 3) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 9) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 8) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 5) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 10) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 63) Trap randomization happened for 1 in 661 traps Next attribute increase check would have come at turn 1516 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Ishtar The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (246) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of growth (ROMHACK MADE BY HITLER) scroll of healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of mana (DEFINITELY NOT THE ORACLE) scroll of phase door (IAZNAB) scroll of standard id (FREE2PLAYNODE) scroll of cure (A WINNER IS YOU) * scroll of extra healing (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) * scroll of greater mana restoration (VOR LAUTER ERREGUNG KAM ER SOFORT) Spellbooks spellbook of healing (continued) spellbook of resist poison (armored) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.