porkman, neutral male redguardian Priest -- ------ |.....d@| |.......| |.......| ........| --------- [Porkman the Aspirant] St7 Dx4 Co15 In9 Wi18 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1490 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: invisibility You could not have this property intrinsically: stoned chilling Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 59% chance Book drop chance was reduced to 86% Scroll drop chance was reduced to 66% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 96% Implant drop chance was reduced to 95% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 78% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shield (turn 37) The following skill became untrainable if you tried to train it too early: protection spells (turn 9638) The following skill became untrainable after a while: broadsword (turn 29862) The following skill couldn't be trained before a certain turn number is reached: spear (turn 15748) Sticky curses were more common by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73460 Monster spawn increase reached its maximum at turn 242450 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 982950 The monster class that cannot be genocided was nymph The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: predictor untruthfully maneuver (freq bonus 8) The monster species that spawned more often: eldritch spore (freq bonus 4) The monster species that spawned more often: Nico (freq bonus 72) The monster species that spawned more often: concrete elemental (freq bonus 54) The monster species that spawned more often: cave viper (freq bonus 5) The monster species that spawned more often: jazzer gargle (freq bonus 9) The monster species that spawned more often: resolder strobilization (freq bonus 30) The monster species that spawned more often: minx (freq bonus 16) The monster species that spawned more often: aboveboard cultivatable abortive unfruitful (freq bonus 24) The monster species that spawned more often: iodizing pip (freq bonus 8) The monster species that spawned more often: jobbing arcing (freq bonus 6) The monster species that spawned more often: high orc captain (freq bonus 5) The monster species that spawned more often: wood nymph (freq bonus 4) The monster species that spawned more often: red snake (freq bonus 20) The monster species that spawned more often: turmoiling overskirt (freq bonus 8) The monster species that spawned more often: dimud sephirah (freq bonus 20) The monster species that spawned more often: larva imp (freq bonus 30) The monster species that spawned more often: spit demon (freq bonus 56) The monster species that spawned more often: tree cat (freq bonus 6) The monster species that spawned more often: rabid jackal (freq bonus 18) The monster trait that was more common: monsters with ranged thorns (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 9) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster species that never randomly spawned: conscious patch The monster species that never randomly spawned: magenta ooze The monster species that never randomly spawned: undead lich The monster species that never randomly spawned: cadmium draconian The monster species that never randomly spawned: indwelling chauvinist bacillary The monster species that never randomly spawned: assassin The monster species that never randomly spawned: Oblivion The monster species that never randomly spawned: adventurer mushroom The monster species that never randomly spawned: udun-spawn The monster species that never randomly spawned: wand atrium merchantry manifesto The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 6) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 20) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 8) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 12) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 3) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 83) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 11) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 4) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 100) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this trap was always invisible: movemork trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 8) Trap randomization happened for 1 in 360 traps Next attribute increase check would have come at turn 948 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Full Moon, New Moon and Friday the 13th Your deity was New Moon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (594) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of earth (VO FACIAM) scroll of healing (MOVE FINGERS TO DISTUB BY STUNTS) scroll of mana (THARR) scroll of phase door (DAIYEN FOOELS) scroll of standard id (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) scroll of cure (TROOG TROOOG TROOOOOG) * scroll of extra healing (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) * scroll of greater mana restoration (NUVVEMI CESTUNNAVU) Spellbooks spellbook of healing (mirroring) spellbook of knock (pale) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.