porkman, neutral male redguardian Priest ---------- ...T.....| |..f@....| .......... |........| ---------- [Porkman the Aspirant] St15 Dx8 Co16 In5 Wi17 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1900 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: sickopathy You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 30 Implant identification only worked 1 times out of 66 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 305 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 76% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 95% Armor drop chance was reduced to 66% Food drop chance was reduced to 92% Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: morning star (turn 4) The following skill became untrainable if you tried to train it too early: axe (turn 936) The following skill became untrainable after a while: quarterstaff (turn 31513) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 61078) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38766 Monster spawn increase reached its maximum at turn 128230 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4324995 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: limitedly purposed (freq bonus 80) The monster species that spawned more often: sidelight radiotelegraph raincoat (freq bonus 4) The monster species that spawned more often: bad boys (freq bonus 8) The monster species that spawned more often: snooped normandy (freq bonus 12) The monster species that spawned more often: dwarf zombie (freq bonus 3) The monster species that spawned more often: celestial vortex (freq bonus 36) The monster species that spawned more often: Officer Elena (freq bonus 21) The monster species that spawned more often: mithril piercer (freq bonus 8) The monster species that spawned more often: mutant fly (freq bonus 8) The monster species that spawned more often: crebain (freq bonus 5) The monster species that spawned more often: amorphous warp fungus (freq bonus 16) The monster species that spawned more often: polich (freq bonus 6) The monster species that spawned more often: banting conversationalist (freq bonus 6) The monster species that spawned more often: notably congregation (freq bonus 9) The monster species that spawned more often: liquorice upsetting dyeweed (freq bonus 4) The monster species that spawned more often: illicitly epicycle (freq bonus 4) The monster species that spawned more often: acolyte mummy (freq bonus 4) The monster species that spawned more often: blue-green colony (freq bonus 20) The monster species that spawned more often: fleshhound of Khorne (freq bonus 36) The monster species that spawned more often: groom nitroglycerine (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 8) The monster species that never randomly spawned: antimatter mold The monster species that never randomly spawned: undead samurai The monster species that never randomly spawned: EQ Kriminologist The monster species that never randomly spawned: keno The monster species that never randomly spawned: uranium dragonfly The monster species that never randomly spawned: deanship annular The monster species that never randomly spawned: reintegrate drainer The monster species that never randomly spawned: +4 nm cutoff The monster species that never randomly spawned: aggressive kudzu The monster species that never randomly spawned: deep force gnome The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 6) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 6) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 111) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 3) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 46) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 11) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 10) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 9) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 11) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 9) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 3) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this trap was always invisible: pokelie trap The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 18) Trap randomization happened for 1 in 691 traps Next attribute increase check would have come at turn 925 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having sickopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vandria, Corellon and Sehanine Your deity was Corellon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (239) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of enchant weapon (ENEEDMORECOFFEE) scroll of healing (ZLORFIK) scroll of mana (ZELGO MER) scroll of phase door (BUGNOSE) scroll of standard id (WUEICHWUEICH WUEICHWUEICH) scroll of cure (GENE FFS) * scroll of extra healing (TSX VAMPIRES ARE BOOOOOOOOOOORING) * scroll of greater mana restoration (YOU WILL NOT ESCAPE THIS TIME) Spellbooks spellbook of healing (hungry) spellbook of sleep (scrawled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.