porkman, neutral male redguardian Priest -d-+---- |.@..$.| |....... ....{..| -------- [Porkman the Aspirant] St6 Dx7 Co12 In4 Wi17 Ch3 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1240 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 86% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 98% The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: form VII (Juyo) The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: bow (turn 5) The following skill became untrainable if you tried to train it too early: riding (turn 8125) The following skill became untrainable after a while: quarterstaff (turn 18403) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 20998) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74520 Monster spawn increase reached its maximum at turn 145698 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 379968 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: taiga bear (freq bonus 10) The monster species that spawned more often: gigantic wraith (freq bonus 12) The monster species that spawned more often: servitor of the inner gods (freq bonus 12) The monster species that spawned more often: zombocat (freq bonus 21) The monster species that spawned more often: snore warp patch (freq bonus 14) The monster species that spawned more often: volt turret (freq bonus 7) The monster species that spawned more often: mecha leo (freq bonus 14) The monster species that spawned more often: swayed kneed (freq bonus 36) The monster species that spawned more often: unreal colony (freq bonus 10) The monster species that spawned more often: nightshade (freq bonus 21) The monster species that spawned more often: goldminer (freq bonus 10) The monster species that spawned more often: Rock Lee (freq bonus 13) The monster species that spawned more often: red naga (freq bonus 120) The monster species that spawned more often: oen sephirah (freq bonus 10) The monster species that spawned more often: pugilism clarke ovulating (freq bonus 5) The monster species that spawned more often: Kati's thick girl boot (freq bonus 88) The monster species that spawned more often: greater water elemental (freq bonus 10) The monster species that spawned more often: riffle exorcised ditty (freq bonus 5) The monster species that spawned more often: Daemon (freq bonus 15) The monster species that spawned more often: poison creeper (freq bonus 15) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 6) The monster species that never randomly spawned: hellish lich The monster species that never randomly spawned: totally bad patch The monster species that never randomly spawned: great cyan dragon The monster species that never randomly spawned: zergah sephirah The monster species that never randomly spawned: rabid cow The monster species that never randomly spawned: meso wight The monster species that never randomly spawned: sapusaur The monster species that never randomly spawned: pile of death coins The monster species that never randomly spawned: tombstone single The monster species that never randomly spawned: reddish warp fungus The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: sadistic boots (doctor claw boots) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 20) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 30) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 5) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 175) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 11) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 4) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 5) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 5) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 4) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 78) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: hole (freq bonus 1) Trap randomization happened for 1 in 201 traps Trap difficulty was increased by 68 Next attribute increase check would have come at turn 363 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Paimon, Naberius and Otias Your deity was Naberius The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (856) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of identify (REDEM SHIN) scroll of healing (DIDELDIDELDIDEL) scroll of mana (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of phase door (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of standard id (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of cure (STAT CANT DEBASE BY EN) * scroll of extra healing (DONT STARE ME ALWAYS) * scroll of greater mana restoration (DLOEAU) Spellbooks spellbook of healing (stained) spellbook of detect food (multicolored) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.