porkman, neutral male redguardian Priest ------- |.....+ +.fF..| |..@..| |.....| |.....| ---.--- [Porkman the Aspirant] St11 Dx7 Co11 In7 Wi16 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1470 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: magic resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 71 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 115 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 80% Wand drop chance was reduced to 18% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 98% Tool drop chance was reduced to 72% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 183) The following skill became untrainable if you tried to train it too early: whip (turn 702) The following skill became untrainable after a while: elemental spells (turn 6410) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 62527) Heavy curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 103310 Monster spawn increase reached its maximum at turn 128347 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5041350 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: paschal syndicated (freq bonus 20) The monster species that spawned more often: metal embattled gigantic ultimate miki impaler (freq bonus 36) The monster species that spawned more often: bubbler duller deductible entombed (freq bonus 15) The monster species that spawned more often: clock wort (freq bonus 28) The monster species that spawned more often: helper mummy (freq bonus 12) The monster species that spawned more often: negating sphere (freq bonus 7) The monster species that spawned more often: uncommon lanolin brawniest disaffecting deoxidization (freq bonus 48) The monster species that spawned more often: invisibility absenter laserdisk (freq bonus 6) The monster species that spawned more often: super enemy (freq bonus 42) The monster species that spawned more often: coins of fools gold (freq bonus 14) The monster species that spawned more often: renting multilaterally (freq bonus 12) The monster species that spawned more often: martyring preface (freq bonus 40) The monster species that spawned more often: shard growth (freq bonus 8) The monster species that spawned more often: alder custodial (freq bonus 36) The monster species that spawned more often: blissful derby interlace (freq bonus 10) The monster species that spawned more often: polychrome bulb (freq bonus 10) The monster species that spawned more often: novel mushroom (freq bonus 27) The monster species that spawned more often: void colony (freq bonus 20) The monster species that spawned more often: clutched astringent (freq bonus 6) The monster species that spawned more often: greedy prostitute (freq bonus 18) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 13) The monster trait that was more common: monsters that eat stone (freq bonus 3) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 3) The monster species that never randomly spawned: Waldern, King of Water The monster species that never randomly spawned: +1 jm wall The monster species that never randomly spawned: watchman of Ambarannon The monster species that never randomly spawned: greater rotting quylthulg The monster species that never randomly spawned: antiphonal liverpool outgunning miscued orbital The monster species that never randomly spawned: vietnamese woman The monster species that never randomly spawned: outplay extinguish The monster species that never randomly spawned: three-headed troll The monster species that never randomly spawned: cursed growth The monster species that never randomly spawned: dryad The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: bad part stone (gray) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 179) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 8) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 8) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 32) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 5) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 16) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 3) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 92) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: doorning trap (freq bonus 1) Trap randomization happened for 1 in 66 traps Next attribute increase check would have come at turn 1192 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of taming (ERAU QSSI DRLO WEHT) scroll of healing (THE RESULT IS THE FRUIT) scroll of mana (I CANNOT CARRY ANYTHING THANKS DUDE) scroll of phase door (QUESTION MARK) scroll of standard id (FAGEYUDUD) scroll of cure (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) * scroll of extra healing (EAT FRUIT FASTLY) * scroll of greater mana restoration (OM) Spellbooks spellbook of healing (angry) spellbook of knock (ephemeral) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.