porkman, neutral male redguardian Priest ------------------- |....@............| |.....d......(....| |.........$.......| |.................| |.................| ..................| ------------------- [Porkman the Aspirant] St12 Dx3 Co4 In8 Wi10 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC9 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: drain resistance You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 98% chance Ring drop chance was reduced to 82% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 95% Food drop chance was reduced to 74% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 16) The following skill became untrainable if you tried to train it too early: protection spells (turn 352) The following skill became untrainable after a while: enchantment spells (turn 47742) The following skill couldn't be trained before a certain turn number is reached: spear (turn 22836) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 74015 Monster spawn increase reached its maximum at turn 233195 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1373929 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: trove (freq bonus 12) The monster species that spawned more often: crite (freq bonus 45) The monster species that spawned more often: ingestion wonderment (freq bonus 78) The monster species that spawned more often: volt mold (freq bonus 96) The monster species that spawned more often: deep fiend (freq bonus 48) The monster species that spawned more often: satan bug (freq bonus 42) The monster species that spawned more often: card wort (freq bonus 162) The monster species that spawned more often: gamer (freq bonus 30) The monster species that spawned more often: estrella girl (freq bonus 15) The monster species that spawned more often: illithid larva (freq bonus 90) The monster species that spawned more often: blazing fern spore (freq bonus 52) The monster species that spawned more often: lava force fungus (freq bonus 42) The monster species that spawned more often: imperial (freq bonus 32) The monster species that spawned more often: leocentaur stabber (freq bonus 84) The monster species that spawned more often: Kostchtchie (freq bonus 14) The monster species that spawned more often: joy porn star (freq bonus 48) The monster species that spawned more often: assailant (freq bonus 32) The monster species that spawned more often: rainbow wort (freq bonus 26) The monster species that spawned more often: trans-trickster (freq bonus 45) The monster species that spawned more often: sue wort (freq bonus 28) The monster species that spawned more often: mixture dietary (freq bonus 51) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 3) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 6) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 6) The monster species that never randomly spawned: snark The monster species that never randomly spawned: sepia mushroom The monster species that never randomly spawned: blue seraphon The monster species that never randomly spawned: rainbow sentai The monster species that never randomly spawned: often overcooked taffrail The monster species that never randomly spawned: petro permamimic The monster species that never randomly spawned: best teacher ever The monster species that never randomly spawned: squirrel of Mirkwood The monster species that never randomly spawned: normal corpse The monster species that never randomly spawned: novice medium wall The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 8) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 29) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 120) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 16) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 51) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 5) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 9) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 7) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 8) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this trap was always invisible: changing directive trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 10) Trap randomization happened for 1 in 855 traps Trap difficulty was increased by 10 Next attribute increase check would have come at turn 1020 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1085) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of enchant weapon (STEAMGREENLIGHTGORGON) scroll of healing (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) scroll of mana (FEELING MARKSMAN AMYLEIN) scroll of phase door (GRO STUNT NO EFFECTIVE) scroll of standard id (BIMMELBAHN DIE SICH EILZUG NENNT) scroll of cure (MOMMYXOMUHU) * scroll of extra healing (HAKUNA MATATA) * scroll of greater mana restoration (LOMA ZATH AION ACHTHASE MA) Spellbooks spellbook of healing (yellow-stained) spellbook of sleep (cryptic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.