porkman, neutral male redguardian Priest ------X------ |..{......... -......jjd.$| |........@... ---+----+---- [Porkman the Aspirant] St10 Dx7 Co11 In10 Wi15 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1450 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: technicality You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 233 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 79% Armor drop chance was reduced to 79% Tool drop chance was reduced to 83% Monster death drops spawned with only 99% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: paddle (turn 9) The following skill became untrainable if you tried to train it too early: protection spells (turn 224) The following skill became untrainable after a while: long sword (turn 8382) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 52772) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22084 Monster spawn increase reached its maximum at turn 80269 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3447890 The monster class that cannot be genocided was xan or other mythical/fantastic insect Today, this monster class was always generated invisible: golem The monster class that was spawned more often: lich (freq bonus 10) The monster species that spawned more often: master magic dragon (freq bonus 90) The monster species that spawned more often: sporing fussed (freq bonus 42) The monster species that spawned more often: deifical saveable smorgasbord rancor (freq bonus 33) The monster species that spawned more often: bramble force patch (freq bonus 56) The monster species that spawned more often: desert wort (freq bonus 45) The monster species that spawned more often: thorned hulk (freq bonus 12) The monster species that spawned more often: gatsu (freq bonus 26) The monster species that spawned more often: dark ronin (freq bonus 44) The monster species that spawned more often: gorgochuck (freq bonus 33) The monster species that spawned more often: crocechaun (freq bonus 24) The monster species that spawned more often: educator (freq bonus 11) The monster species that spawned more often: great wyrm of the galaxy (freq bonus 26) The monster species that spawned more often: what the fuck Kop Kaptain (freq bonus 11) The monster species that spawned more often: polite teacher (freq bonus 45) The monster species that spawned more often: ninja master (freq bonus 12) The monster species that spawned more often: prologed staffed (freq bonus 104) The monster species that spawned more often: mined eye (freq bonus 12) The monster species that spawned more often: aunt of Amy's brother (freq bonus 45) The monster species that spawned more often: incontestable forwardly (freq bonus 72) The monster species that spawned more often: leisured sulphured (freq bonus 14) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster species that never randomly spawned: reconveyed cuprite The monster species that never randomly spawned: rusty mimic The monster species that never randomly spawned: disenchanter force patch The monster species that never randomly spawned: blargg The monster species that never randomly spawned: Social Justice Idiot The monster species that never randomly spawned: ingate pustule penstock sinkable zonated The monster species that never randomly spawned: Larissa's block-heeled boot The monster species that never randomly spawned: mountain ogre The monster species that never randomly spawned: nexus bomb The monster species that never randomly spawned: second base xorn The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 63) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 55) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 20) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 49) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 3) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 9) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 4) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 75) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 90) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 20) Trap randomization happened for 1 in 857 traps Next attribute increase check would have come at turn 551 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bill Gates, Britney Spears and Mother Teresa Your deity was Britney Spears The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (473) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of nastiness (CRASH EM EXTENDED SEGFAULTS AHOY) scroll of healing (KASTOR THAB THAB) scroll of mana (TRATS ARL) scroll of phase door (SEVER OPEROFOR) scroll of standard id (BORING BUT OPTIMAL) scroll of cure (DNETHACK HAS HIGH HEELSES) * scroll of extra healing (MAYBE PROTECT FROM SERIOUS STATUS) * scroll of greater mana restoration (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) Spellbooks spellbook of healing (red-listed) spellbook of detect food (propaganda) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.