porkman, neutral male redguardian Priest -------- |....f.| .....@.| |......| |......- |......| -------- [Porkman the Aspirant] St5 Dx7 Co8 In3 Wi15 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/980 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: cold resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 27 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 11% Potion drop chance was reduced to 96% Armor drop chance was reduced to 70% Tool drop chance was reduced to 96% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: high heels (turn 57) The following skill became untrainable if you tried to train it too early: martial arts (turn 126) The following skill became untrainable after a while: riding (turn 23605) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 27391) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26968 Monster spawn increase reached its maximum at turn 109453 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 449811 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: duergar thief (freq bonus 48) The monster species that spawned more often: trap-installing dragon (freq bonus 6) The monster species that spawned more often: forgotten ufo part (freq bonus 15) The monster species that spawned more often: ill giant (freq bonus 60) The monster species that spawned more often: verbosity pavan (freq bonus 18) The monster species that spawned more often: toxic warp fungus (freq bonus 24) The monster species that spawned more often: hyposensitized secluded (freq bonus 24) The monster species that spawned more often: comb drawl adjourning (freq bonus 18) The monster species that spawned more often: flareon (freq bonus 30) The monster species that spawned more often: specialized forage declaring (freq bonus 8) The monster species that spawned more often: voracious smasher (freq bonus 15) The monster species that spawned more often: abnormal vampire (freq bonus 18) The monster species that spawned more often: real chaos hound (freq bonus 6) The monster species that spawned more often: antipyretic dp pustuliform wouldst (freq bonus 24) The monster species that spawned more often: wyrd sister (freq bonus 32) The monster species that spawned more often: prick force fungus (freq bonus 21) The monster species that spawned more often: nounal magneto (freq bonus 20) The monster species that spawned more often: werexan (freq bonus 21) The monster species that spawned more often: color-changing beam (freq bonus 24) The monster species that spawned more often: schooling authoritarianism (freq bonus 24) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 6) The monster species that never randomly spawned: pseudo elf thief The monster species that never randomly spawned: silver wort The monster species that never randomly spawned: alder custodial The monster species that never randomly spawned: dull unicorn The monster species that never randomly spawned: effulgent hinduism The monster species that never randomly spawned: petty giant spider The monster species that never randomly spawned: fleshlich The monster species that never randomly spawned: obligating based ragwort The monster species that never randomly spawned: famed hoydening permissively The monster species that never randomly spawned: colluded force patch The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 42) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 5) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 7) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 12) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 11) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 8) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 3) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 49) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 72) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 49) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: mojibake trap (freq bonus 11) Trap randomization happened for 1 in 780 traps Next attribute increase check would have come at turn 363 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was Chuck Norris The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (116) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of rumor (TRICK 13) scroll of healing (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of mana (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of phase door (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of standard id (EYEHACK LEVELPORT CHANGE IS BULLSHIT) scroll of cure (BOJACK HORSEMAN SEASON FIVE) * scroll of extra healing (POUCH TSCHCKTSCHCK) * scroll of greater mana restoration (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) Spellbooks spellbook of healing (adorable) spellbook of wizard lock (indecisive) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (35 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.