porkman, neutral male redguardian Priest ------+- |......| .......| |$....d| |....@.| -------- [Porkman the Aspirant] St9 Dx13 Co12 In9 Wi16 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt80/1440 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: regeneration You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 75 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 74% Potion drop chance was reduced to 27% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 96% Food drop chance was reduced to 91% Monster death drops spawned with only 97% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: body spells (turn 7) The following skill became untrainable if you tried to train it too early: attack spells (turn 37485) The following skill became untrainable after a while: high heels (turn 39711) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 36779) Heavy curses were more common by 48% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48030 Monster spawn increase reached its maximum at turn 232230 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4190355 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: brown patch (freq bonus 48) The monster species that spawned more often: sucker spore (freq bonus 8) The monster species that spawned more often: yellow slugging (freq bonus 5) The monster species that spawned more often: confusion trove (freq bonus 20) The monster species that spawned more often: negative shade (freq bonus 18) The monster species that spawned more often: yuki-amnesia (freq bonus 20) The monster species that spawned more often: trolley republish (freq bonus 6) The monster species that spawned more often: shoplifted lateraled (freq bonus 48) The monster species that spawned more often: out of mind snake (freq bonus 4) The monster species that spawned more often: presbyter telltale (freq bonus 8) The monster species that spawned more often: whole-troll (freq bonus 24) The monster species that spawned more often: ganymede rock lobster (freq bonus 8) The monster species that spawned more often: Gerion (freq bonus 12) The monster species that spawned more often: ill growth (freq bonus 20) The monster species that spawned more often: berserker (freq bonus 27) The monster species that spawned more often: weremindflayer (freq bonus 24) The monster species that spawned more often: ice tulip (freq bonus 5) The monster species that spawned more often: metallurgical slicing retinue (freq bonus 12) The monster species that spawned more often: petty kobold thief (freq bonus 60) The monster species that spawned more often: tamale soddy obscenity (freq bonus 6) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 1) The monster species that never randomly spawned: master lich The monster species that never randomly spawned: Officer Victoria The monster species that never randomly spawned: reddish patch The monster species that never randomly spawned: ivory colony The monster species that never randomly spawned: Lisa's block-heeled combat boot The monster species that never randomly spawned: nightmare monster The monster species that never randomly spawned: rub monster The monster species that never randomly spawned: bearded spirit The monster species that never randomly spawned: vampiric amazonas fish The monster species that never randomly spawned: ego-troll mummy The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 63) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 14) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 6) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 12) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 2) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 3) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 5) Trap randomization happened for 1 in 28 traps Next attribute increase check would have come at turn 2041 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Zugguthobal The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (AAIO) scroll of mana (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) scroll of phase door (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of standard id (TO MENY SHOTING TO BE AVOID) scroll of cure (ENO OWT EERHT) * scroll of extra healing (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) * scroll of greater mana restoration (HARATTAMA KIYOTTAMA) Spellbooks spellbook of healing (classy) spellbook of resist poison (encased) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.