porkman, neutral male redguardian Priest -+--+-- |...d.| |..@..+ |.....| |.....| ------- [Porkman the Aspirant] St13 Dx16 Co16 In9 Wi15 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1840 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: cold resistance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 186 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 85% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 84% Armor drop chance was reduced to 94% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: javelin (turn 64) The following skill became untrainable if you tried to train it too early: sling (turn 1710) The following skill became untrainable after a while: bare-handed combat (turn 34637) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 57436) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20912 Monster spawn increase reached its maximum at turn 143204 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1304335 The monster class that cannot be genocided was major demon Today, this monster class was always generated invisible: humanoid The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: kea (freq bonus 72) The monster species that spawned more often: crystal wort (freq bonus 14) The monster species that spawned more often: tudak rope golem (freq bonus 24) The monster species that spawned more often: marjorid (freq bonus 20) The monster species that spawned more often: disgusting mushroom (freq bonus 16) The monster species that spawned more often: ivory wort (freq bonus 120) The monster species that spawned more often: grotesque ogre shaman (freq bonus 16) The monster species that spawned more often: big crow (freq bonus 54) The monster species that spawned more often: thresher (freq bonus 6) The monster species that spawned more often: unhinged guerrilla (freq bonus 20) The monster species that spawned more often: training turret (freq bonus 21) The monster species that spawned more often: tender jesse (freq bonus 21) The monster species that spawned more often: hill giant (freq bonus 10) The monster species that spawned more often: nymph mummy (freq bonus 14) The monster species that spawned more often: worldwide accountancy replay (freq bonus 6) The monster species that spawned more often: helper mummy (freq bonus 5) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 24) The monster species that spawned more often: slime warp fungus (freq bonus 120) The monster species that spawned more often: thorn fungus (freq bonus 8) The monster species that spawned more often: blunderbore (freq bonus 12) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 6) The monster species that never randomly spawned: nine of hearts The monster species that never randomly spawned: simpleton fake The monster species that never randomly spawned: uncork bilabial The monster species that never randomly spawned: metal smasher The monster species that never randomly spawned: intrinsic eating permamimic The monster species that never randomly spawned: suing schoolteacher The monster species that never randomly spawned: slob corpsman The monster species that never randomly spawned: ranged eye The monster species that never randomly spawned: gheleon The monster species that never randomly spawned: alien spore The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 23) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 6) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 4) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 8) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 10) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 68) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: anti training stone (gray) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 2) Trap randomization happened for 1 in 413 traps Next attribute increase check would have come at turn 155 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Saruman The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (748) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of identify (ITAINO ITAINO TONDEKE) scroll of healing (STUNT PROTECTED HAS NO SUPESTATE) scroll of mana (DESUM TETRAL) scroll of phase door (HIWEDALE OOO) scroll of standard id (VEGETARIANISM IS AN EATING DISORDER) scroll of cure (EY REFLECT EFF INT) * scroll of extra healing (BOOBIE BLITZ) * scroll of greater mana restoration (HI IM DAISY) Spellbooks spellbook of healing (antique) spellbook of detect monsters (heretical) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.