porkman, neutral male redguardian Priest ------ |d@{.| |....| ...$.. ------ [Porkman the Aspirant] St6 Dx11 Co17 In8 Wi10 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1530 T2 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. # If you're unsure whether you can safely pray, you can use this technique to communicate with your god. There are no negative effects - it simply tells you whether it's safe to pray now. Use this technique? [yn] (n) You can not safely pray. Your prayer timeout isn't zero. Your alignment record is negative. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: poison resistance You could not have this property intrinsically: searching Ring identification only worked 4 times out of 69 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 44% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 99% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 84% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: healing spells (turn 380) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 3763) The following skill became untrainable after a while: martial arts (turn 47666) The following skill couldn't be trained before a certain turn number is reached: implants (turn 27787) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55313 Monster spawn increase reached its maximum at turn 105201 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 564162 The monster class that cannot be genocided was lich The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: overpessimistic undiversified beadroll credential (freq bonus 60) The monster species that spawned more often: wishful manslayer (freq bonus 9) The monster species that spawned more often: yellow fungus (freq bonus 10) The monster species that spawned more often: Kati's wedge-heeled pump (freq bonus 21) The monster species that spawned more often: mountain nymph (freq bonus 18) The monster species that spawned more often: blargg (freq bonus 6) The monster species that spawned more often: will o' wisp (freq bonus 4) The monster species that spawned more often: cancelling sphere (freq bonus 108) The monster species that spawned more often: weasel (freq bonus 8) The monster species that spawned more often: +1 em wall (freq bonus 12) The monster species that spawned more often: supreme nasty eye (freq bonus 4) The monster species that spawned more often: begetting forasmuch reforested domesticity washing (freq bonus 15) The monster species that spawned more often: yellow jelly (freq bonus 16) The monster species that spawned more often: giga jubjub bird (freq bonus 8) The monster species that spawned more often: mister whoopee (freq bonus 3) The monster species that spawned more often: gray stalk (freq bonus 12) The monster species that spawned more often: probe stalk (freq bonus 10) The monster species that spawned more often: breakoff wort (freq bonus 10) The monster species that spawned more often: canine badger (freq bonus 8) The monster species that spawned more often: untypically twangled (freq bonus 15) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 3) The monster trait that was more common: monsters whose attacks push you back (freq bonus 3) The monster trait that was more common: monsters that can be tamed with food (freq bonus 5) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 6) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 3) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster species that never randomly spawned: bid foxtrot skidding jadishly The monster species that never randomly spawned: fecund swamp wolf The monster species that never randomly spawned: crrpsh The monster species that never randomly spawned: rethread homophile The monster species that never randomly spawned: kitten The monster species that never randomly spawned: unexchangeable lido The monster species that never randomly spawned: nasty eye The monster species that never randomly spawned: wiretap halest The monster species that never randomly spawned: disenchanter mold The monster species that never randomly spawned: dark lady The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 41) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 19) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 7) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 67) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 35) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 10) The RNG hath decreed that this item was generated more often: death (long, freq bonus 8) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 84) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 9) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 4) Trap randomization happened for 1 in 58 traps Next attribute increase check would have come at turn 438 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 21% You had 1497 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Unlimited Blade Works The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (265) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Not Ready(1273) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of enchant armor (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of healing (DDOS ATTACK) scroll of mana (MEGASUPEROMEGAGIANT GAY LEGACY) scroll of phase door (HALLS OF MANDOS) scroll of standard id (ROOT CANAL THERAPY) scroll of cure (EZGAMEEZLIFE) * scroll of extra healing (TSVETOCHNYYE SHORTY I LEY) * scroll of greater mana restoration (A EE EEE III OOOOO YYYYYY OOOOOOO) Spellbooks spellbook of healing (blowing) spellbook of sleep (leveled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.