porkman, neutral male redguardian Priest --------- |f@.....| +.......| |..{....| --------- [Porkman the Aspirant] St13 Dx11 Co11 In8 Wi16 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1580 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: quad attacks You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 32 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 85% Armor drop chance was reduced to 91% Tool drop chance was reduced to 90% Food drop chance was reduced to 99% Monster death drops spawned with only 94% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: form V (Shien) The following skill became untrainable if you tried to train it too early: form VII (Juyo) (turn 8) The following skill became untrainable if you tried to train it too early: polymorphing (turn 162) The following skill became untrainable after a while: petkeeping (turn 33265) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 24409) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82852 Monster spawn increase reached its maximum at turn 177622 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3365952 The monster class that cannot be genocided was elemental The monster class that was spawned more often: golem (freq bonus 3) The monster species that spawned more often: heat vortex (freq bonus 20) The monster species that spawned more often: nature's wrath (freq bonus 12) The monster species that spawned more often: harracuda (freq bonus 6) The monster species that spawned more often: pale spore (freq bonus 44) The monster species that spawned more often: brown centipede (freq bonus 16) The monster species that spawned more often: top alderman (freq bonus 10) The monster species that spawned more often: yukionna (freq bonus 12) The monster species that spawned more often: nitric acid cloud (freq bonus 5) The monster species that spawned more often: net gnome (freq bonus 4) The monster species that spawned more often: spirit naga (freq bonus 14) The monster species that spawned more often: exchanging shingly (freq bonus 7) The monster species that spawned more often: grevvt lich (freq bonus 10) The monster species that spawned more often: ministrant hot (freq bonus 12) The monster species that spawned more often: creeper (freq bonus 54) The monster species that spawned more often: elliflax (freq bonus 8) The monster species that spawned more often: tar force patch (freq bonus 12) The monster species that spawned more often: orange wort (freq bonus 15) The monster species that spawned more often: clock shark (freq bonus 12) The monster species that spawned more often: great cuban singer (freq bonus 30) The monster species that spawned more often: slimy spore (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 8) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 16) The monster species that never randomly spawned: EQ Keelhauler The monster species that never randomly spawned: onix The monster species that never randomly spawned: glare fungus The monster species that never randomly spawned: geology ghost The monster species that never randomly spawned: husky The monster species that never randomly spawned: rust vortex The monster species that never randomly spawned: crater mushroom The monster species that never randomly spawned: holed wall The monster species that never randomly spawned: unhealthy spore The monster species that never randomly spawned: cribo The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 6) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 48) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 2) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 18) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 36) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 3) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 12) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 3) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 47) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 3) Trap randomization happened for 1 in 249 traps Next attribute increase check would have come at turn 167 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having freezopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Zugguthobal The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of enchant armor (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of healing (ALERT CREEPS HOT ASS) scroll of mana (YIKES) scroll of phase door (FELLOW LEAF ELF STAT CANNT LOWED) scroll of standard id (EIRIS SAZUN IDISI) scroll of cure (AMYBSOD ASCENDED A HEALER IN SLEX) * scroll of extra healing (BROOK MAN THE SUPERBORER) * scroll of greater mana restoration (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) Spellbooks spellbook of healing (sexual) spellbook of wizard lock (moaning) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.